The official proposal has been selected from the eligible pool of proposals from the results post. Thanks to all players that contributed to these proposals. The following proposal has been selected based on the selection rules. All players now have the next 24 hours to voice their vote in favor or against the proposal.
@lextenebris proposes:
An Addition to Gameplay:
Any empty map location (cell) with exactly three neighboring locations (cells) grows, being allocated one LAND from the Totem owned by the player with the most neighbors of the growing cell. Neighbors are defined as the eight cells surrounding any given cell, orthogonal or diagonally. In the event of a tie, the owner of the cell in the upper left of the neighbor selection takes precedence and the growing cell becomes theirs. If there are no LANDs available for the Totem to allocate, the LAND comes from.the new owner's unplaced LAND pool. If the player has no LAND to place, no growth can occur for that player and, if there was a conflict, the player with the next largest number of neighboring cells may take LAND from their pool and own the cell instead. If the Totem is out of LAND and no player who owns neighboring cells with LAND has any LAND to place, the cell does not grow and play continues.
The official proposal of the LAND
All players can vote by either responding to this post with a {YES} or a {NO} somewhere in their comment. Players may change their votes until the end of the 24 hour period, but can only vote once. If there is more voting power in favor of the rule than against, it will pass!
Player Resources:
Delegation Tools
Totem Forest Discord Link
Totem Tools Github
{YES}
Perfectly clear and straightforward.
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{YES}
Placed land benefits yay.
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