RE: Procrastination Simulator

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Procrastination Simulator

in steemgg •  6 years ago  (edited)

I had fun playing the simulator, with all the feels here :D Now I'm wondering if I can get to publish a game in steemgg too. I won't spoil, please play the game-- its a game that devs can totally relate to.

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I won't spoil, please play the game-- its a game that devs can totally relate to.

Yeah, there are more procrastinator game devs than I first thought... Thanks for playing, any sort of feedback?

  ·  6 years ago (edited)

I liked the flow of branching text choices and the outcomes that resulted from, it reminded me of the choose-your-adventure storybooks I liked reading as a child. As a procrastinator myself, I was also reminded of the little things I do until they pile up and me ending up cramming and me accomplishing little to nothing of the main tasks/s that I set out to do in the first place lol :D

I liked the way your game enumerated procrastination items in a fun and familiar way so procrastinators like me could eliminate them one by one if possible!

The branching text decisions look and sound good but were wondering if its possible to add some background art, maybe some simple drawings or icons? This could make the text more visually relatable.

While the engine I used Twine/Twinery 2 doesn't allow images & backgrounds itself, the files it publishes are pure HTML/CSS so if you know some tricks with these languages you can add them. It also supposed to support Javascript meaning you can do anything with it though I haven't tried Javascript myself yet.

The title image is one I added using < img > tag. the image don't appear through "debug" view in the engine, due to the way I added it. This didn't bother me, but if the game you're making depends greatly on images, I think you better off with another engine. Like Ren'py. Not that it's not possible with Twine, just not without coding.

The game-story itself looks solid already and I had fun ending up in different scenarios. The background images would be a nice extra add-on but their abscence does not diminish the game's fun part and enjoyability in any way.

Thanks for the heads-up on Twine, I will definitely take a look on it (that is, if I don't procrastinate haha :D ) glad to know of another opensource engine to explore. Good to know it uses javascript/html-- they could be embedded easily on web pages. I've also heard of Ren'Py before but didn't had the time to explore more.

Great job overall on the procrastinator simulator game! Looking forward for more of your games.

Thanks for your suggestions, I wrote the important ones in my updates post. Ren'py is actually easier to make normal visual novels with, but if you want interactive chooe-your-adventure book twine is the best.

Also if you heard about the game Zork, there's engine that makes just that: Inform.

Hi! Welcome, and thank you for the mention. Am glad to have offered some ideas. I've rumaged around Zork just now, it seems like another interesting story-branching based game. Thanks for mentioning it as well as Inform, I'll definitely take a look on it too.

(@-raiserxn here btw, I lost my steemit master password so I'll be using this accnt from now on. )

More power to your ProSim, looking forward for future updates!

Hey @raiserxn/@mechanicore glad that you're here again!! I made a contest that ends on 8th and I would like to repost your suggestion there with this new account.


lost my steemit master password so I'll be using this accnt from now on.

That's sad. Hope this account becomes better than the last!

Hallow there, and thank you for the well-wishes! Sorry I missed your contest, I've been busy lately I wasn't able to peek in steemit XD I'll make up for your future games.