At Loreshaper Games, we've been using #steemit as a way to provide a way to communicate and reach out to people and publish content, but we've also been busy trying to provide quality content in the form of our games and our assorted writing about topics that gamers and storytellers may be interested in.
As a result, we want to make sure that our new followers can find some of our older work, leading to the creation of this catalog. Most of the things are organized in rough order of creation, but there's a little bit of room for error. Also, I leave out things that are of no current interest (like "Here's what I did today!" statements).
Competition
Games
The good stuff! Here's where you can find links to our product announcements and more.
Products
- velotha's flock, a free-verse RPG of were-ravens.
- velotha's flock Character Creation Reference
- Hammercalled Rules Reference
- Hammercalled Character Sheet (Updated May 30)
Discussion
- Hammercalled Rules Spotlight: Themes
- Why is Hammercalled's Combat Better?
- Streamlining Hammercalled: Passing the Threshold
- Hammercalled: Talents and Mechanical Spheres
- Hammercalled and Narrative Character Creation and Hammercalled Narrative Character Creation Rules in Progress
- Editing Hammercalled: Specializations and Talents
- Hammercalled Core Principle
- Hammercalled Combat Analysis
- Hammercalled Character Flaws and Logo Updates
Playtesting
- Playtest Stage 1 Focuses for Hammercalled
- Reflections on Hammercalled Playtest 4/22
- Reflections on Hammercalled Playtest 4/28
- Reflections on Hammercalled Playtest 5/12
- Practical Changes in Hammercalled Testing Stage 2
Other
- The Tabletop Attribution License, which we use in our games. It's our in-house response to issues with CC licenses and other issues.
- Hammercalled announcement
- A history of Loreshaper Games and Kyle's previous work
- Our Dreams & Plans
- Example Character Creation for Hammercalled (April 2018)
- d.tube Example Character Creation for Hammercalled
- What is Segira: 1985?
Archetypes
Our most popular articles have been our explorations of archetypes used in storytelling. You might be interested in our Introduction to Archetypes
The Hero
As a storytelling device, nothing can surpass the role of the hero in creating narratives that show us truth about our lives.
Nemesis
The nemesis provides a counterpoint and catalyst for the hero, though they have a more complex and nuanced role than simply opposing the hero.
Pearson's Personality Archetypes
Setting Archetypes
Miscellaneous
Writing and Design
Our articles on writing and design focus either on storytelling in general or game design in general, though they tend to overlap.
- Writing with Principle vs. Spectacle
- Balancing Characters: Risk, Energy, and Reach
- Using Game Mechanics to Create Interesting Characters
- Designing a Work Process
- Getting People to Play Your Games
- Keeping Up With Development
- Advice for Game Designers
- The Economics of Game Mechanics
- Adventurers Suck
- Playing Out Of Order Part 1: The Why
- Playing Out Of Order Part 2: Barriers
- Reflections on Battletech
- Feng Shui 2: Making Characters Interesting
- Why We Tell Stories About Sacrifice
- Gray Ranks, Solzhenitsyn, and Meaningful Games
- Rules Fatigue In Games
Fiction
Where we've published little fiction bits, we'll post them here: