RE: GAMER Buyback System is LIVE

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GAMER Buyback System is LIVE

in steemit •  5 years ago  (edited)

@kryptogames

I’m not accusing, I was just assume that was the way how you determine the div. So it seems like the div wasn’t based on profit but on total wagered amount. I would like to confirm with one more scenerio: In the case where the house lost 1,000 STEEM in with a 10,000 STEEM wagered amount in a day, the div pool should have 50 STEEM (10000*0.005), correct?

If yes, I’m disappointed that the house has chosen this way for the profit sharing as this is obviously greatly in the favor of the house, in the beautiful name of “making sure token holders a steady stream of income even if the house make a loses”. This is however, completely up to the house’s decision and there is nothing right or wrong in this. I’m just glad I wasn’t as heavily invested in KG yet as others, I want my investment bring more income in long term and I don't mind a couple of zero days in div payout.

@cryptopassion

You are completely right. The stat says it all. The manner of dividend calculation is surely not in the favor of players. Base on the explanation, it seems like the div is based on wagered volume instead of actual profit. Players might missed the daily dividend often, and that doesn’t feel good for sure. But I’m sure pulling time frame long enough everyone would be much more happy to receive a much higher dividend (at least 4x in this case) over several months. I guess this is why GAMER is getting worthless on the market right now.

With that said, I’m super glad that I stick with Epicdice the first day as they are practicing the real “actual profit” sharing model. 50% of the real time house profit would be poured in div pool and be shared among all the token(EPC) holders. And yes the house is not winning every day so it is norm that the holders receive nothing for several days in a week, but whenever the house is gaining, stakeholder always shared the half of it.

Interestingly, we can already clearly see the effectiveness in distributing profit in both cases here.
In KG, 24% of max supply token has been mined and total distributed div is 26k.
In ED, 5% of max supply token has been mined and total distributed div is 18k.
Considering both have the same halving rate, by the time ED has reached 24%, they would have distributed at least 160k STEEM div!! In other words, we can also say that GAMER holder has lost at least 130k in div, due to the way how div is determined in KG.

I just blown my own mind doing this math, damn.

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