I find more and more that I've developed an affection for genre-specific games. When I was starting as a designer and reviewer, I loved the big, crunchy, heavy games.
Now?
Well, I'm working on a universal system, but I'm keeping it super-light for what it is (Hammercalled is 55 pages, and though it's incomplete it could probably benefit from some editing and be a mere 50 or so), so there's a little hypocrisy there.
It's hard to get people into roleplaying unless they're really familiar with it. Over here in the States Stranger Things and Matt Mercer have started something of a resurgence, but I don't know how many people really understand (though a lot of people will surprise you).
A nice game to get people into roleplaying is "Hobbit Tales from the Green Dragon Inn" - everybody knows hobbits and loves them. With the help of cards with keywords one players tries to tell a story and the other try to derail it. It's a fast and fun game - and it uses a dice! A friend of mine played it with her elderly aunts and they were thrilled. And they understood that this roleplaying thing their niece was so fond of was "telling stories as a group" ;)
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