RE: Telling the Stories of the Dead

You are viewing a single comment's thread from:

Telling the Stories of the Dead

in tabletop-rpg •  5 years ago 

Yes, the past is important. When the party go somewhere, this place didn't appear from nowhere. To merge a place with the plot and possible hooks coming from the PCs, that's the fine art of running a game. Most of the time I think about the best connections afterwards ;)

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order:  

I think that one of the places people go wrong is that they have a lot of backstory (and you can craft an infinite amount of backstory), and they want that backstory to come out in a way that it never will in a normal story. You need the connection, the reason for it to come up, or it's just self-indulgence and self-gratification when you dive into it.