Interesting approach. It actually reflects much of what I think about writing and storytelling myself. Tabletop roleplaying games in particular, given the investment they require from players, are a great tool to provide the players with a deeper understanding of events, concepts, or information in general.
RE: Grey Ranks, Solzhenitsyn, and Meaningful Games
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Grey Ranks, Solzhenitsyn, and Meaningful Games
It is a slight bit optimistic in the sense that the vast majority of games are never going to hit this point.
I'm starting a second running playtest of Hammercalled, now that it's mature enough to have a significant amount of ongoing playtesting without causing the changes to be so mercurial that players in the games wouldn't be able to keep up, and I'm going to experiment with a more deeply philosophical feel to the game, to such an extent as it is possible, as it takes place in a dystopia influenced by Solzhenitsyn.
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