Rules in creating character sheet
(Basic world setting)
All actions are determined Both by the Dice and the Game-master.
Races-(Humans,Humanoid,Heteromorphic)
Characters will start at tier-0
Basic stats are (HP,AGI,STR,INT,CHA)
Hp determines how much attack you can take
Agi determines how fast you are (The fastest characters moves first). 1-agi is equal to 1m/s*
Str determines how strong you are (Your strength reflects how much you can carry). 1-str is equal to lifting 10kg*
However actions Such as Lifting and Running are determined By a 100-sided dice determining how well the action is performed.
Int reflects how powerful you are at using skills (Not simply how smart you are those are determined by **Personality's) (skill: summon skeleton 2:6:2) means 1st number divides your int, depending on your int is how many can be summoned, 2nd number how much Hp the summoned creature has and 3rd number represents how much damage it can deal.
Example
you have 10-int, you use **summon goblins! (3,4,1) **
You will be able to summon 3-goblins each having 4-HP and be able to deal 1-Damage.
Cha determines how good you are at the tongue. Actions such as asking for directions, who are you?,ETC. Is determined by a 100-sided dice. Each cha helps tips the scale.
Example.
You have 20-Cha, you talk to a Guard telling him (GIVE ME ALL YOUR STUFF!) You will need a perfect 100 for this to work! However there are also other bars such as if you roll and reached 1-10 he will arrest you!. So if you roll a 80 but thanks to your 20-Cha you will get 100 because of (80 + 20).
Races
Humans – Normal all around
- Maximum job classes 3
Humanoid – Extra 2 to all stats and 1 - extra skill slot but minus 10 – Cha
- Maximum job classes 5
Heteromorphs – Extra 10 to all stats or 4 – extra skill slot but minus 50 – Cha
- Maximum job classes 7
Let's! add more stats like perception!
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