Skills
Types of skills are divided into 2-categories
Passive/Active
Magic use can be divided into 4-types.
Destruction, Alteration, Conjuration, and Divination.
Destruction
– Involves all Destruction related magic.
Alteration
– means to alter so anything relating to altering the physical world is included such as healing, alchemy, illusion and Crafting.
#Conjuration
– involves all summoning and ritualistic spells usually spells that yake a long time to cast
Example
Detection! It’s a tier-1 spell taking 5-min to complete if the player is disturbed or out of balance the spell is cancelled.
Summoning are divided into 2-types
Material/Intellectual
Intellectual summons – Determines the amount summoned based on int.
Material summons– Can summon as many as you want but requires materials such as (Summon Dirt Golem)-It requires dirt.
#Divination
– These include the rest of all unclassified spells usually made up
Example
TRIP! The target will trip if it tries to move causing it to fall over either to its front or back.
Passive skills
– usually skills that are natural or doesn’t need to be activated such as
Example
Multiply strength By 2 – Your strength stat will be permanently doubled.
Active skills
– Require the player to use a skill slot and time to use such as summon skeleton or TRIP!.
Skill slots
Skill slots are used to cast spells
At the final steps of character the player will role a dice determining how many skill slot
**- Tier 0 spells **doesn’t require skill slots to cast
- Tier (1,2,3) require 1-skill slot to cast
- Tier (4,5) require 2-skill slot
skill slot replenishment
- skill slots fully replenish after a full sleep.
Creating skills
- As stated there are two types passive/active
- At creating skills it will cost you depending on skill points on dice
- each (Tier- 0 spells) cost 1 skill point
** (Tier- 1 spells) cost 2 skill points**
(Tier- 2 spells) cost 4 skill points
(Tier- 3 spells) cost 8 skill points
**Example **
If you pick a mage/undead, you choose the extra 4-skill slots perk and got 10/10 at roling a 10-sided dice then you will currently have 14!-skill points. You could create just a tier-1 spell and cast it 12-times a day or go hard mode! And Spend it all on passive skills!
Acquiring skill points
- Through items,quest,actions or through pure luck!
Personalities and Background
At the start of the game you will have no items
Your personalities and background will determine that.
Personality
- Reflects your character.
Example
Personality: Book Maniac – Can bring 1 – book either normal or magical ranging from tier (1,2,3) Then roll a 100-sided dice to determine how severe it is. If you rolled 75+ there is no negative effect but if you roll 1/100 your character will DIE if he/she din’t read 30-min worth of reading time everyday.
Background
- Usually gives the characters cons and pros
- allowing to start overpowered or with grave consequences
Example
Scythe Mastery – If you roll 50+ you will get a scythe related item and if 75+ your good at it adding scythe user in your job class and getting a skill point. However if 100! You will become overpowered(let GM decide how strong you are). The same is for the opposite. If you roll 1/100 you will be a heretic too all scythe related meaning your character will react like a devil touching a cross.
In the end your character sheet should look like this.
Race/Job class
Hp:
Str:
Int:
Agi:
Cha:
Skills
Passive:
Active:
Items
Equipped:
Carrying:
heheh
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