# Mix Rust Code (WebAssembly) with Vue Component #basic

in utopian-io •  6 years ago  (edited)

Repository

What Will I Learn?

  • Mix Vue project with Rust code
  • How WebAssembly works

Requirements

  • Basic understanding of Rust
  • Basic understanding of HTML and Typescript
  • Basic understanding of Vuejs and Class-Style Vue Components
  • Some knowledge about webpack and/or vue.config.js
  • Install vue-cli and yarn
  • Install rustup
  • Install some code-editor/IDE (strongly suggest to use VSCode + Vetur)

Difficulty

  • Intermediate

Tutorial Contents

webassembly.org

WebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine. Wasm is designed as a portable target for compilation of high-level languages like C/C++/Rust, enabling deployment on the web for client and server applications

WebAssembly is the new current web standard that we can use as an intermediate for us to write a web-based app in a different programming language. There is also says that part of the code that runs on WebAssembly has better performance while mostly this is not true. If you are coming from the .NET stack you can think WebAssembly as CIL. With WebAssembly developers can swap out parts of their JavaScript code with another code that written in another language. Currently WebAssembly support all major desktop browser but at the current state it only support numeric data type i32, i64, f32, f64 (no string, boolean, or even tuple). Some people says that WebAssembly is Stack Machine Language1.


how stack works
how stack works1

One programming language that currently has huge support for compiling into WebAssembly is Rust. Rust by default has a great toolchain that you almost not need to set up a thing in a weird way. Currently Rust toolchain ship wasm compiler in their beta and nightly channel. Rust community envisions the pipeline that fits Rust into JavaScript package management and bundler ecosystem to look something like this2:

rust-wasm vision

In this tutorials, we will try mixing Rust code with Javascript by compiling Rust code as .wasm then use it in Vue Component.

You can click #n in subtitle/step like commitlink.png to see the diff code which #n represent the commit number.

#2Preparation

First, let's create vue project with name example-vue-component-rust

vue create example-vue-component-rust

It will ask you step-by-step how would you like to configure your project. For this tutorials fill it with

Vue CLI v3.0.0-beta.11
? Please pick a preset: Manually select features
? Check the features needed for your project: Babel, TS, Linter
? Use class-style component syntax? Yes
? Use Babel alongside TypeScript for auto-detected polyfills? Yes
? Pick a linter / formatter config: TSLint
? Pick additional lint features: Lint on save, Lint and fix on commit
? Where do you prefer placing config for Babel, PostCSS, ESLint, etc.? In dedicated config files

Next, we will install toolchain for compiling Rust code into .wasm.

Currently, at the time I write this, rust to wasm compiler not shipped in beta or even stable channel, so you need to set your default toolchain into nightly channel by executing rustup default nightly

rustup default nightly
rustup target add wasm32-unknown-unknown

If you live in APAC region like me, beware that the download latency is usually really slow.

While waiting for the installation to be completed (it take ~80MB to download), we can dive into our project and install webpack loader for generating interoperable WebAssembly code from Rust.

cd example-vue-component-rust
cargo init --lib
yarn add rust-native-wasm-loader wasm-loader -D

Importing Rust code in JS/TS codebase works by utilizing webpack loader
rust-native-wasm-loader and wasm-loader. Here is how it works:

under the hood, rust-native-wasm-loader will invoke cargo build --target wasm32-unknown-unknown to compile your Rust code into Wasm code.

If you want to try wasm-bindgen, be careful as by the time I write this, wasm-bindgen support is still experimental and last time I try it I can't get string type work correctly.

In Cargo.toml, don't forget to tell rust to compile it as C dynamic library (cdylib) before compiling as wasm

[lib]
crate-type = ["cdylib"]
path = "src/libs/calculator.rs" # optional but I prefer to keep my Rust code in libs folder


And the last step, register webpack loader that responsible for Rust that can be used in JS/TS code (rust-native-wasm-loader and wasm-loader). Create a vue.config.js file and fill it with this config:

module.exports = {
  configureWebpack: {
    module: {
      rules: [{
        test: /\.rs$/,
        use: [{
          loader: 'wasm-loader'
        }, {
          loader: 'rust-native-wasm-loader'
        }]
      }]
    }
  }
}


More or less your project structure will become like this:

example-vue-component-rust
├── public/
├── src/
│   ├── App.vue
│   ├── main.ts
│   ├── shims-tsx.d.ts
│   ├── shims-vue.d.ts
│   │
│   ├── shims-rust.d.ts
│   ├── components
│   │   └── Calculator.vue
│   └── libs
│       └── calculator.rs
│
├── package.json
.
.
├── Cargo.lock
├── Cargo.toml
├── vue.config.js
└── yarn.lock


Finally, let's run and keep it open

yarn serve --open


any change in your code (including your Rust code calculator.rs) is immediately compiled so you can see the change by just saving the file.

#3Define the usage

Let's define the usage of our component to be:

<Calculator :a="3" :b="5">+</Calculator>


Create src/components/Calculator.vue and write the script to be:

<script lang="ts">
import { Component, Prop, Vue } from 'vue-property-decorator'

@Component
export default class Led extends Vue {
  @Prop() a!: number
  @Prop() b!: number

  private calculate = (a: number, b: number) => Number()

  get result() {
    return this.calculate(this.a, this.b)
  }
}
</script>


with the template

<template>
  <div>{{a}} <slot/> {{b}} = {{result}}</div>
</template>
#4Add Rust code

At current state WebAssembly only support numeric data type i32, i64, f32, f64. We can add the Rust code that should be available in the WebAssembly module to src/libs/calculator.rs. We are going to add really simple function called add.

// src/libs/calculator.rs
#[no_mangle]
pub fn add(a: i32, b: i32) -> i32 {
    a + b
}

All functions that should be reachable from WebAssembly should be marked with #[no_mangle].

Next, we will register/bind add function into JS code. Because we can't use add directly (it will block the main thread) and need register it asynchronously using wrapper function generated by wasm-loader (in here we named it loadWasm()), then we need to register it as early as possible in our component lifecycle. In Vue, the earliest hook call is beforeCreate so we need to register it at beforeCreate().

where to load wasm code

where to load WebAssembly in Vue Lifecycle 5

In src/components/Calculator.vue, import wasm loader

import loadWasm from '@/libs/calculator.rs'


then register it at beforeCreate hooks

  beforeCreate() {
    loadWasm().then(result => {
      this.calculate = result.instance.exports.add
    })
  }


If you are wondering why we can't directly use add and need to load it using some promise function like loadWasm(), here is why:

Lin Clark

But we don’t want to do this on the main thread. I’ve talked before about how the main thread is like a full stack developer because it handles JavaScript, the DOM, and layout. We don’t want to block the main thread while we compile the module. So what WebAssembly.instantiate returns is a promise.

Now let's test it out

wasm_load_time.gif

Notice that there is the time delay before the component can show the immediate result. This is because to use a function written as WebAssembly, you need to load it in an asynchronous fashion and waiting for it to finish loading.

#4Going further

It' not fun to write a component that only doing addition on numbers. Let's write a proper complete basic Calculator component. This section will be a quick explanation how to implement it.

In src/libs/calculator.rs, add additional math operation

#[no_mangle]
pub fn substract(a: i32, b: i32) -> i32 {
    a - b
}

#[no_mangle]
pub fn multiply(a: i32, b: i32) -> i32 {
    a * b
}

#[no_mangle]
pub fn divide(a: i32, b: i32) -> i32 {
    a / b
}

#[no_mangle]
pub fn power(a: i32, b: i32) -> i32 {
    a ^ b
}

#[no_mangle]
pub fn remainder(a: i32, b: i32) -> i32 {
    a % b
}


Then in src/components/Calculator.vue, create props operation for defining the operation. Also, we need to make this.calculator bind to different function when the props operation change.

  @Prop() operation!: string

  @Watch('operation')
  changeOperation(op: string) {
    loadWasm().then(result => {
      this.calculate = result.instance.exports[op]
    })
  }


Now let's test our component and represent our calculator in a barely fashionable way.
In src/App.vue

<template>
  <div id="app">
    <div class="vertical">
      <input type="range" name="y" v-model.number="y" />
    </div>
    <input type="range" name="x" v-model.number="x" />
    <Calculator class="center" :a="x" :b="y" :operation="selected">
      <select v-model="selected">
        <option value="add">add</option>
        <option value="substract">substract</option>
        <option value="multiply">multiply</option>
        <option value="divide">divide</option>
        <option value="power">power</option>
        <option value="remainder">remainder</option>
      </select>
    </Calculator>
  </div>
</template>

<style scoped>
.center {
  margin-top: -15%;
  margin-left: 15%;
}
.vertical {
  display: inline-block;
  width: 20px;
  height: 150px;
  padding: 0;
}
.vertical input {
  width: 150px;
  height: 20px;
  margin: 0;
  transform-origin: 75px 75px;
  transform: rotate(-90deg);
}
</style>


Let's test the code

Beware that if you try to divide by zero, your browser can hang.

calculator.gif

Here is an illustration of how the App being rendered:

ilustration

#5Build and release

This final step we will bundle our application and see if our application becomes oversized or not.

run yarn build and the result

  File                               Size                Gzipped

  dist/js/app.b621fb74.js            1962.12 kb          256.52 kb
  dist/js/vendors~app.adca5b54.js    96.45 kb            34.05 kb
  dist/css/app.bfcbdbac.css          0.48 kb             0.28 kb


our app takes about ~2.01 MiB which in some case is not acceptable. Luckily there is a project called wasm-gc which can reduce the bundle size of generated .wasm code. To install it execute:

cargo install wasm-gc


then we need to enable wasm-gc in rust-native-wasm-loader config options

          loader: 'rust-native-wasm-loader',
          options: {
            release: process.env.NODE_ENV === 'production',
            gc: process.env.NODE_ENV === 'production'
          }


now run yarn build

  File                               Size                Gzipped

  dist/js/app.b475f333.js            578.85 kb           91.54 kb
  dist/js/vendors~app.adca5b54.js    96.45 kb            34.05 kb
  dist/css/app.bfcbdbac.css          0.48 kb             0.28 kb

Here we got much smaller bundle size (total ~676 KiB).

By the time I write this, I do some experiment with the options and get results that release options don't much reduce the bundle size (only significantly affect Gzipped when using gc).
Bundle size of dist/js/app.*.js
optionsSizeGzipped
none1962.12 kb256.52 kb
release1958.73 kb256.00 kb
gc581.94 kb256.00 kb
gc + release578.85 kb91.54 kb

References

  1. https://youtu.be/cRwUD5SxF4o
  2. https://github.com/rust-lang-nursery/rust-wasm#vision
  3. https://hacks.mozilla.org/2017/07/creating-a-webassembly-module-instance-with-javascript/
  4. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/range#Change-the-orientation
  5. https://vuejs.org/v2/guide/instance.html#Lifecycle-Diagram

Proof of Work Done

https://github.com/DrSensor/example-vue-component-rust/commits/master

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Thank you for your contribution.
While I liked the content of your contribution, I would still like to extend few advices for your upcoming contributions:

  • Don't put special characters # in the title.
  • There are parts of the code that have little explanation, try to explain as much as possible.
  • Place the source of the images Link.

Looking forward to your upcoming tutorials.

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[utopian-moderator]

  ·  6 years ago (edited)

Thank you for the moderation and the advices as always. I will keep that in mind, thats help me to write better next time 😊.

Hey @drsensor
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