Spanish Translation of Node.js (Part 6) (1215 words)

in utopian-io •  6 years ago  (edited)

Github Repository

https://github.com/nodejs/node

General Information & Project Details

Node.js is an Open Source JavaScript runtime built on Chrome's V8 JavaScript engine supported by the Node.js Foundation

- What is Node?

The Node environment comprises everything you need to run a program written in JavaScript(JS).

Node.js first started when the original developers of JS extended its functionalities from something you could only run in the browser to something you could execute on your computer as a independent application.

Now you can do much more with JavaScript than just creating interactive websites and web apps. Modern JavaScript has the same capabilites as other scripting languages like Python, and therefore it can do the same as these.

Both your browser's JavaScript and Node.js environment run on the V8 JavaScript runtime engine. This engine takes your JS code and converts it into a much faster machine code (machine code is a low level code that the computer can execute without needing to first interpret it).

Contribution Specifications

- Translation Overwiew

In this section, my translation was again focused on the guides related to the Buffer functionalities, specifically on the Class Buffer building commands, its properties, its call methods and the allocation and Management of the system's memory for the Buffer. The documentation is also related with the encoding parameters and methods used on Node.js

- Languages

- Word Count

Number of words translated on this contribution: 1215 words, including a small number of coding instructions.

Proof of Authorship

The translation was submitted via CrowdIn and you can find all the related information on the following links.

Node.js Crowdin page

My Crowdin Profile
My Crowdin Activity
My Github Profile

- Examples sentences in Spanish:

  • Returns a new <0>Buffer</0> that references the same memory as the original, but offset and cropped by the <0>start</0> and <0>end</0> indices.
    • Devuelve un nuevo Buffer que hace referencia a la misma memoria del original, pero se desplaza y se recorta por los índices start y end.

  • Modifying the new <0>Buffer</0> slice will modify the memory in the original <0>Buffer</0> because the allocated memory of the two objects overlap.
    • La modificación de la porción del nuevo <0>Buffer</0> modificará la memoria en el <0>Buffer</0> original porque la memoria asignada de los dos objetos se superpone.

  • Reads a signed 32-bit integer from <0>buf</0> at the specified <0>offset</0> with the specified endian format (<0>readInt32BE()</0> returns big endian, <0>readInt32LE()</0> returns little endian).
    • Lee un entero de 32-bit desde buf en el offset especificado con el formato endian especificado (readInt32BE() devuelve big endian, readInt32LE() devuelve little endian).

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Greetings, @isabella394. Thanks for submitting your contribution!

  • The presentation of your post is good. It satisfies the requirements for a complete evaluation of your contribution.
  • As in the previous work, the translated content fits coherently the general meaning and use of the strings enlisted.
  • You've shown a very precise use of the terminology of the project.
  • Almost there! Just one more contribution and you'll be done with buffer.md.

Congratulations!

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