Xamarin.Forms Tutorial - Accessing Platform Native Features using DependencyService

in utopian-io •  7 years ago  (edited)

Xamarin.Forms is a cross platform mobile framework that uses .NET wrappers and renderers to translate your C# code into native code for each platform. Xamarin.Forms applications are built using classes and libraries from the framework. However, situations arise where you need to employ platform specific APIs that are inbuilt in the OS. In these special circumstances, xamarin.forms provides a medium with which to plug right into platform specific APIs and use these functionalities in your shared code. This service is called Dependency Service.

To get an introduction on how creating your first xamarin.forms application, go through my previous xamarin tutorial https://utopian.io/utopian-io/@johnesan/introduction-to-xamarin-forms-creating-your-first-cross-platform-application

1200px-Xamarin-logo.svg.png

Image Credit

What Will I Learn?

  • You will learn how to access platform specific native features in your shared Xamarin.Forms cross platform application.

Requirements

  • Visual Studio IDE (2015 or 2017 preferably)
  • Visual Studio for Mac (If you intend testing your iOS application)
  • Android Emulator or Physical Android device

Difficulty

  • Advanced

Tutorial Contents

To use Dependency Service, there are several components to take into consideration. Firstly you have to identify the platform service you want to access. Examples include, Text To Speech, File Helper, Checking Battery Status, Picking Photo from Library, Device Orientation, etc.

For this tutorial, we will implement Text To Speech service.

Normally, you write xamarin.forms code in a portable project which is rendered and loaded directly in your native project during runtime. A dependency service is a way to tell the runtime to look inside of your specific platform, instead of the portable library when the execution gets to that point.
DependencyService is a class in the Xamarin.Forms framework that resolves dependencies appropriately. Consequently, each implementing class must be registered with it, so it(DependencyService) can direct the runtime to the right implementing class.

To do this, we need to define an Interface in our portable project, which every native project's implementing class will implement. Whenever execution gets to that interface, the platform specific implementation is called and the appropriate native platform functionality is executed.

First, create your Xamarin.Forms portable project.
Refer to this tutorial if you do not already know how to

Now we create our Text to speech interface in our portable project.

Create a New Interface Class in your portable project and define one simple method

public interface ITextToSpeech {
    void Talk( string YourSpeech);
}

Now we implement this interface in our specific platform projects. This implementation entails code definition of how we want to interact with our platform-specific functionality when this interface gets called.
This would require an understanding of the native implementation of each OS. For instance, if we were trying to access the "select image from library feature", we would need to write native code to perform this, on each of the platforms (Android, iOS and Windows).

For this tutorial, we are using Text To Speech functionality. I would simply paste the implementation for each of the platforms here. I would not go into the details of how these work simply because it is out of the scope of this tutorial. The main idea is to learn and understand how to access native functionalities in your xamarin.forms app. How you go about your implementation and modification is up to you and your application's requirement.

Implementation on Android

  public class TextToSpeechImplementation : Java.Lang.Object, ITextToSpeech, TextToSpeech.IOnInitListener
    {
        TextToSpeech speaker;
        string toSpeak;

        public void Talk(string text)
        {
            toSpeak = text;
            if (speaker == null)
            {
                speaker = new TextToSpeech(Forms.Context, this);
            }
            else
            {
                speaker.Speak(toSpeak, QueueMode.Flush, null, null);
            }
        }

        public void OnInit(OperationResult status)
        {
            if (status.Equals(OperationResult.Success))
            {
                speaker.Speak(toSpeak, QueueMode.Flush, null, null);
            }
        }
    }

Implementation on iOS

 public class TextToSpeechImplementation : ITextToSpeech
    {
        public TextToSpeechImplementation() { }

        public void Talk(string text)
        {
            var speechSynthesizer = new AVSpeechSynthesizer();
            var speechUtterance = new AVSpeechUtterance(text)
            {
                Rate = AVSpeechUtterance.MaximumSpeechRate / 4,
                Voice = AVSpeechSynthesisVoice.FromLanguage("en-US"),
                Volume = 0.5f,
                PitchMultiplier = 1.0f
            };

            speechSynthesizer.SpeakUtterance(speechUtterance);
        }
    }

Implemnetation on Windows UWP

public class TextToSpeechImplementation : ITextToSpeech
{
    public async void Talk(string text)
    {
        var mediaElement = new MediaElement();
        var synth = new Windows.Media.SpeechSynthesis.SpeechSynthesizer();
        var stream = await synth.SynthesizeTextToStreamAsync(text);

        mediaElement.SetSource(stream, stream.ContentType);
        mediaElement.Play();
    }
}

Registering the Dependency Service

Like I earlier mentioned, for Xamarin.Forms DependencyService manager to regard these classes as dependencies, they need to be registered. We do that by adding a metadata attribute to the namespace of each of these specific implementations.
Just before the namespace declaration on the implementing class, add the registration in this manner:

[assembly:Dependency(typeof(TextToSpeechImplementation))]
public class TextToSpeechImplementation : ITextToSpeech
{
.
.
.

Calling the Service

Now that we have successfully defiend and registered the service, all that remains is to use it in our Xamarin.forms application.

Create a new Page, add an Entry text box and a Button

   <StackLayout HorizontalOptions="Center" VerticalOptions="Center">
        <Entry x:Name="textEntry"/>
        <Button Text="Listen to Speech" Clicked="Button_Clicked"/>
    </StackLayout>

In the code behind, add the button clicked event code

  private void Button_Clicked(object sender, EventArgs e)
        {
            DependencyService.Get<ITextToSpeech>().Talk(textEntry.Text);
        }

Now Run the Aplication. When you type in some text in the Entry box and click the "Listen To Speech" Button, you should hear the Android system speak to you! (or iOS/Windows in the other cases).

Screenshot_2018-02-07-15-26-20.png

With this knowledge, you can implement any platform specific functionality in your Xamarin.Forms application. You still get the leverage of having a common code base for all three platforms (both logic and UI code) and now, you can plugin directly to each of these platforms.

Previous Tutorials on Xamarin.Forms

Introduction to Xamarin.Forms-Creating your first Cross-Platform Application



Posted on Utopian.io - Rewarding Open Source Contributors

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order:  

Yes! This is amazing! @ajkapss gotta reward the open-source. think this tutorial is already listed with your computer scientists' forum?

Thank you for the contribution. It has been approved.

You can contact us on Discord.
[utopian-moderator]

Wow nice post

Hey @johnesan I am @utopian-io. I have just upvoted you!

Achievements

  • You have less than 500 followers. Just gave you a gift to help you succeed!
  • Seems like you contribute quite often. AMAZING!

Suggestions

  • Contribute more often to get higher and higher rewards. I wish to see you often!
  • Work on your followers to increase the votes/rewards. I follow what humans do and my vote is mainly based on that. Good luck!

Get Noticed!

  • Did you know project owners can manually vote with their own voting power or by voting power delegated to their projects? Ask the project owner to review your contributions!

Community-Driven Witness!

I am the first and only Steem Community-Driven Witness. Participate on Discord. Lets GROW TOGETHER!

mooncryption-utopian-witness-gif

Up-vote this comment to grow my power and help Open Source contributions like this one. Want to chat? Join me on Discord https://discord.gg/Pc8HG9x