Yumerium - Play, review and share to earn. Part 2: Markets and Problems

in yumerium •  7 years ago  (edited)

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| Markets

Game industry is $109B market today and expected to reach $128B by 2020 with 6%+ CAGR. Yumerium will be leading the market by quickly testing the concept in the market with its own games as well as partner games.
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They founded Subdream Labs that brought key talents from Subdream Studios, VR Plus who have extensive experiences in gaming industry. Subdream Studio which owns 100% of Subdream Labs raised $2.3M from marquee investors globally

| Problems

  • Existing payment solutions now have important limitations in supporting fair value exchanges in games;
    • High transaction fee
    • Delayed payment
    • Global transfer fee
    • Lack of multi-party payment option
    • Lack of micro-transaction support
    • Fraud
    • Lack of data transparency
  • Fraud in third-party game commerce services due to lack of security measures. Outside game item trading, there is no other way for gamers to realize the proper value of the items or transfer the earned value to another game for another entertainment.
  • Gamers plays a significant role for gaming community not just by playing games but also by actively participating in creating contents on YouTube or Twitch, sharing their love for game on social network, or leaving reviews online for other gamers. But majority of gamers are not getting proper compensation for their contribution.

Next up: The Solution

About Yumerium

Website: http://www.yumerium.com
Whitepapper: http://www.yumerium.com/whitepaper.pdf
Telegram Group: https://t.me/joinchat/H5o7EE7ncnHvSXJJYWSLYg
Twitter: https://twitter.com/yumeriumtoken
Facebook: https://www.facebook.com/Yumeriumtoken/
ANN Thread: https://bitcointalk.org/index.php?topic=3272290.0

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