I just got off a meeting with the client, going over the processs for this week while working on the game mechanics. All good! I've worked with Allon Kremer to conceptualize. We have been working on style guides to fast-track ideas. Later we'll make them.
To make efficient concept art, you gotta think of speed and not about quality, so that revisions won't be painful, and so words practically get made into an images. Then make art design sheets and color palette, later helps with concepts per prop/set.
Concept art sounds hard 😵 but I guess it’s one of those things that’s easier when you know what you’re doing 😆
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