BlogHide Resteemscloudif (57)in games • 5 years agoBehind Gaming InterviewThis interview was originally published at Behind Gaming in July 2020. This is the full, English version, were we work through our post-game-release-disorders. Enjoy. How do you describe…cloudif (57)in art • 5 years agoResolutiion: An Artist DialogThis conversation is an excerpt from Polychromatic — The Art of Resolutiion . Chris and Günther debate the philosophy’s behind Resolutiion’s aesthetic and how they learned to put one…cloudif (57)in toy • 5 years agoThe Legend of Mr. P: How a Mini-Boss turned Adult ToyThe Legend of Mr. P: How a Mini-Boss turned Adult Toy In the dimming light, we set down our tools, swept the worktable clean of crumbs and chips, rubbed our hands together, and like Geppetto…cloudif (57)in godot • 5 years agoGodot engine: How to prepare your game for Steam and GOGHey. We’re Monolith of Minds. We’ve spent the last five years building our first video game, Resolutiion , with the Godot engine. In just a few weeks, it will be released on the two big PC…cloudif (57)in gaming • 5 years agoIndiegraze InterviewThis interview was originally published at Indiegraze in March 2020. We were asked some quite sophisticated questions about our cultural influences, pool of weird creatures and technological…cloudif (57)in gamedev • 5 years agoUse a Potion InterviewThis interview was originally published at Use a Potion in February 2020. We talk about Resolutiion’s influences, anger management issues during development, and secret codes, that are protected…cloudif (57)in game • 5 years ago9 Tips from our Gamedev-JourneyThis article was originally published at Gamasutra in February 2020. We took a step back from game-development to share the most important lessons we learned so far. Enjoy. Here we are…cloudif (57)in gamedev • 5 years agoPlay Station Official Magazine InterviewExcerpts of this interview were originally published in Play Station Official Magazine UK in January 2020. This is the full interview, where we talk about all things Resolutiion and how we worked…cloudif (57)in gamedev • 5 years agoWalking on Paper: Crafting Resolutiion’s LevelsThis article was originally published at LV80 in November 2019. Here, we take apart Resolutiion’s visuals and shed light on each layer, pixel by pixel. Enjoy. Mario, Zelda, Sonic. Mega…cloudif (57)in games • 6 years agosteemCreated with Sketch.Crash, Replace, Repeat — Porting Resolutiion to Godot 3Resolutiion is an indie action-adventure game in the making, with a modern pixel style and plenty of fat, yellow worms. My brother and I have been working on this passion project for the better…cloudif (57)in gaming • 6 years agoLearning to game-dev on Linux: Resolutiion is a Zelda-like in the makingWe wrote this article earlier this year for gamingonlinux.com . It’s a great introduction of how we started to develop Resolutiion and serves as a bridge to future, original pieces.…cloudif (57)in game • 6 years agoFalling into indie-game-development in four phasesPhase 1 — Rejection “I can draw a black square on the screen, and move it in four directions. Want to work with me on this?” My brother was bored writing his PhD in physics. He chose a…