BlogHide Resteemsearthotherwise (46)in programming • 7 years agoGPiC++Stf Chapter 4 Part 1: Talking About Game EnginesHello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. In this, the first part of the fourth chapter the book seeks to teach us…earthotherwise (46)in parogramming • 7 years agoGPiC++Stf Chapter 3 Part 5: Finishing up With Our First Window ProgramHello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. First we'll update our UML document. Essentially we'll just add the…earthotherwise (46)in programming • 7 years agoGPiC++Stf Chapter 3 Part 4: Coding and Commenting The Engine and ProjectHello everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Erik Yuzwa. A note before we begin. If you encounter errors while compiling what…earthotherwise (46)in programming • 7 years agoGPiC++Stf Chapter 3 Part 3Hello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. Get into your IDE of choice. We have a basic empty project, add a static…earthotherwise (46)in tutorial • 7 years agoGPiC++Stf Chapter 3 Part 3.1: AddendumSome errors exist in the video for chapter 3 part 3 that may result in some bugs. Sometimes I say deps when I mean Dependencies and if you named your dependencies folder something different you must…earthotherwise (46)in tutorial • 7 years agoGPiC++Stf Chapter 3 Part 2: Download and Set Up SDL and GLEWHello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. Writing code to interface with different types of hardware and operating…earthotherwise (46)in tutorial • 7 years agoGPiC++Stf Chapter 3 Part 1: Planning Our Code and Naming ConventionsHello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. In this chapter the book seeks to teach us about SDL and Windows. In this…earthotherwise (46)in programming • 7 years agoGPiC++Stf Chapter 2 Part 2: Unified Modeling Language, Software Reusability, and Game AnatomyHello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. In part two we'll be talking about the Unified Modeling Language. I have…earthotherwise (46)in design • 7 years agoGPiC++StF Chapter 2 Part 1: Design FundamentalsHello Everybody, Earth Otherwise here to continue our journey into the book Game Programming in C++: Start to Finish by Eric Yuzwa. In chapter two the book will introduce some common software design…earthotherwise (46)in programming • 7 years agoGPiC++StF Chapter 1 Part 3: DOxygen and GitHello Everybody, Earth Otherwise here with part three of chapter one of Game Programming in C++: Start to Finish. Ok boys and girls. I've never used either of these products, so we're going to be…earthotherwise (46)in programming • 7 years agoGPiC++StF Chapter 1 Part 2 CVS, Doxygen, InnoSetup, STLHello Everybody, Earth Otherwise here with part two of chapter one of Game Programming in C++: Start to Finish. The second half of the chapter opens with Concurrent Versioning Systems. The books…earthotherwise (46)in programming • 7 years agoGPiC++StF Chapter 1 Part 1: Game TechnologiesIn the game technologies chapter of the book it seeks to teach you about popular license agreements, useful technologies available to us, introduce us to the Concurrent Versioning System, talk about…earthotherwise (46)in programming • 7 years agoAn Amateur Look at Game Programming in C++_ Start to FinishHello everybody, I am Earth Otherwise and today, and for many days to come, I will be looking at the book "Game Programming in C++ Start to Finish" by Erik Yuzwa for the purpose of assisting both…earthotherwise (46)in cpp • 7 years agoWho I amI am Earth Otherwise A.K.A. Paul Larocque. I am a novice programmer and game designer. I combine 3 different, old SDL C++ OpenGL tutorials into a single cohesive video series which will result in…