BlogHide Resteemsfencerdevlog (34)in godot • 4 days agoGodot 4: Liquid ribbon shader (shader tutorial)Hi everyone! Do you remember the shader I unoriginally called the Line Effect Shader and published a tutorial on creating it about nine months ago? Today's effect will be somewhat similar, with some…fencerdevlog (34)in godot • 11 days agoGodot 4: Hexagonal tile shift (shader tutorial)Hello everyone! We continue the series of effects that we can apply to a selected texture or even the entire screen. This time, we will create a simple effect of breaking an image into hexagons…fencerdevlog (34)in godot • 18 days agoGodot 4: Stream of circles (shader tutorial)Hey everybody! This time, let's try something really simple, something that works more as a one-time effect, or an exercise for understanding some of the algorithms we often use in shaders. And who…fencerdevlog (34)in godot • 25 days agoGodot 4: Snow shader (tutorial)Hey everybody! As a complement to the shaders we used to generate rain or a star field, we will create some nice snowfall. It's true that I have already programmed snow once, but that was in a 3D…fencerdevlog (34)in godot • last monthGodot 4: Warp speed shader (tutorial)Hi everyone! Let's improve the Vertical Drops shader. As I promised at the end of the corresponding video, we can achieve an entirely different effect if we convert the algorithm into polar…fencerdevlog (34)in godot • last monthGodot 4: Magnifying glass (fish eye) shader (tutorial)Hi everyone! In this video, I would like to show how we can create a shader that works like a fish-eye camera or deforms part of the image using a magnifying glass. The shader will be fully…fencerdevlog (34)in godot • last monthGodot 4: Sky shader, part 2 (clouds, moon, and the shadow)Hi everyone! Welcome to the second part of the tutorial, where we create a space sky shader in Godot 4. In the previous video, we made a skybox with a generated sun that illuminates half of the…fencerdevlog (34)in godot • 2 months agoGodot 4: Sky shader, part 1 (space, sun, and planet tutorial)Hi everyone! What you're seeing in the background now isn't a typical shader, for which I usually create tutorials here. This time, I took a little detour, and I'm presenting the first sky shader in…fencerdevlog (34)in shaders • 2 months agoGodot 4: Color halftone shader (tutorial)Hi everybody! This time, I would create another 2D post-processing filter that could be useful if, for example, we want to display a newspaper article with a color image in our game, which should…fencerdevlog (34)in shaders • 2 months agoGodot 4: Digital burn shader (tutorial)Hello everyone! This time, let's try something really simple. I didn't have time for anything more complicated because we're right in the middle of releasing our game, which is quite a…fencerdevlog (34)in hive-150008 • 2 months agoGodot 4: Vertical drops shader (one more rain tutorial)Hello everyone! We already have one rain shader, so why not add another one? This time it will be based on a slightly more complex algorithm, but it will allow for much more customization and won't…fencerdevlog (34)in godot • 2 months agoGodot 4: Edge detection in 3D (tutorial)Hi everyone! As I promised at the end of the video on advanced post-processing, I'm returning to this technology once again, and this time we'll use it for an alternative method to detect edges in…fencerdevlog (34)in shaders • 3 months agoGodot 4: 3D grid shader (tutorial)Hi everybody! A few months ago, I created a tutorial for generating a simple two-dimensional grid, and recently I thought it would definitely be useful if we could do the same as a projection into…fencerdevlog (34)in shaders • 3 months agoGodot 4: Yet another rain shader (tutorial)Hey everybody! Would you like an inexpensive rain effect to enhance the 2D scenes in your game? We already have the particle rain, which I demonstrated in one of the previous videos. What I'll show…fencerdevlog (34)in godot • 3 months agoGodot 4: Another artistic shader (tutorial)Hi everyone! Let’s try to write another shader to enhance our graphics, for example, the background of a scene in a game. I recently made a video about the emboss filter, which is quite similar to…fencerdevlog (34)in godot • 3 months agoGodot 4: Advanced post-processing (tutorial)One of the topics I covered in the new book of shaders is advanced post-processing, which will be the subject of today's video.fencerdevlog (34)in godot • 4 months agoGodot 4: Burn transition shader (tutorial)Hi everyone! If you watched the video about the simple transition between images using a noise texture, you surely noticed how we used a simple algorithm for a rather impressive effect. Now let's…fencerdevlog (34)in shaders • 4 months agoI have just published a new book dedicated to creating shaders in Godot 4Learn how to enhance your game’s graphics with impressive visual effects! This book provides a detailed guide on creating 30 spectacular shaders in Godot 4, including thorough explanations of…fencerdevlog (34)in shaders • 4 months agoGodot 4: Screen glitch shader (tutorial)Hi everyone! Recently, I returned to the algorithm we used for generating the lightning effect and tried to apply it in a slightly different way. Essentially, it involves decomposing the texture…fencerdevlog (34)in godot • 4 months agoGodot 4: Sierpiński Triangle (shader tutorial)Hi everybody! This time I would like to try something really simple. It is one of the simplest fractals that you have probably seen before, and it is called the Sierpiński triangle. This code can…