BlogHide Resteemsfencerdevlog (34)in godot • 6 days agoGodot 4: Wet painting shader (tutorial)Hey everyone! The end of 2024 is slowly approaching, so I thought it would be good to add at least one more post-processing effect before diving into something more complex next year. This time…fencerdevlog (34)in godot • 13 days agoGodot 4: Earthquake shader (tutorial)Hey everyone! Let’s create a simple shader that will shake our screen or an element on the screen as if an earthquake has occurred. This could be quite useful in various platformers, right? And, in…fencerdevlog (34)in godot • 20 days agoGodot 4: Radial blur shader (tutorial)Hey everyone! I would say that there are never enough post-processing effects, and it’s good to have as many options as possible when deciding which would fit best for our game. This time, I’ve…fencerdevlog (34)in godot • 25 days agoGodot 4: Texture filters (shader tutorial)Hi everyone! I recorded this video outside my usual weekly schedule because it doesn't focus on any specific shader. However, it's a topic that's useful to explain, as not all details may be clear…fencerdevlog (34)in godot • 27 days agoGodot 4: Yet Another Artistic Filter (shader tutorial)Hey everybody! There are many ways we can adjust or enhance what we want the player to see on the screen while playing our game. I’ve already discussed several post-processing algorithms in previous…fencerdevlog (34)in godot • last monthGodot 4: Liquid ribbon shader (shader tutorial)Hi everyone! Do you remember the shader I unoriginally called the Line Effect Shader and published a tutorial on creating it about nine months ago? Today's effect will be somewhat similar, with some…fencerdevlog (34)in godot • last monthGodot 4: Hexagonal tile shift (shader tutorial)Hello everyone! We continue the series of effects that we can apply to a selected texture or even the entire screen. This time, we will create a simple effect of breaking an image into hexagons…fencerdevlog (34)in godot • 2 months agoGodot 4: Stream of circles (shader tutorial)Hey everybody! This time, let's try something really simple, something that works more as a one-time effect, or an exercise for understanding some of the algorithms we often use in shaders. And who…fencerdevlog (34)in godot • 2 months agoGodot 4: Snow shader (tutorial)Hey everybody! As a complement to the shaders we used to generate rain or a star field, we will create some nice snowfall. It's true that I have already programmed snow once, but that was in a 3D…fencerdevlog (34)in godot • 2 months agoGodot 4: Warp speed shader (tutorial)Hi everyone! Let's improve the Vertical Drops shader. As I promised at the end of the corresponding video, we can achieve an entirely different effect if we convert the algorithm into polar…fencerdevlog (34)in godot • 2 months agoGodot 4: Magnifying glass (fish eye) shader (tutorial)Hi everyone! In this video, I would like to show how we can create a shader that works like a fish-eye camera or deforms part of the image using a magnifying glass. The shader will be fully…fencerdevlog (34)in godot • 2 months agoGodot 4: Sky shader, part 2 (clouds, moon, and the shadow)Hi everyone! Welcome to the second part of the tutorial, where we create a space sky shader in Godot 4. In the previous video, we made a skybox with a generated sun that illuminates half of the…fencerdevlog (34)in godot • 2 months agoGodot 4: Sky shader, part 1 (space, sun, and planet tutorial)Hi everyone! What you're seeing in the background now isn't a typical shader, for which I usually create tutorials here. This time, I took a little detour, and I'm presenting the first sky shader in…fencerdevlog (34)in shaders • 3 months agoGodot 4: Color halftone shader (tutorial)Hi everybody! This time, I would create another 2D post-processing filter that could be useful if, for example, we want to display a newspaper article with a color image in our game, which should…fencerdevlog (34)in shaders • 3 months agoGodot 4: Digital burn shader (tutorial)Hello everyone! This time, let's try something really simple. I didn't have time for anything more complicated because we're right in the middle of releasing our game, which is quite a…fencerdevlog (34)in hive-150008 • 3 months agoGodot 4: Vertical drops shader (one more rain tutorial)Hello everyone! We already have one rain shader, so why not add another one? This time it will be based on a slightly more complex algorithm, but it will allow for much more customization and won't…fencerdevlog (34)in godot • 3 months agoGodot 4: Edge detection in 3D (tutorial)Hi everyone! As I promised at the end of the video on advanced post-processing, I'm returning to this technology once again, and this time we'll use it for an alternative method to detect edges in…fencerdevlog (34)in shaders • 4 months agoGodot 4: 3D grid shader (tutorial)Hi everybody! A few months ago, I created a tutorial for generating a simple two-dimensional grid, and recently I thought it would definitely be useful if we could do the same as a projection into…fencerdevlog (34)in shaders • 4 months agoGodot 4: Yet another rain shader (tutorial)Hey everybody! Would you like an inexpensive rain effect to enhance the 2D scenes in your game? We already have the particle rain, which I demonstrated in one of the previous videos. What I'll show…fencerdevlog (34)in godot • 4 months agoGodot 4: Another artistic shader (tutorial)Hi everyone! Let’s try to write another shader to enhance our graphics, for example, the background of a scene in a game. I recently made a video about the emboss filter, which is quite similar to…