BlogHide Resteemsfencerdevlog (34)in godot • 3 days agoGodot 4: Triangular tunnel shader (tutorial)Hi everybody! Do you remember the 3D tunnel created using a texture mapped onto the inside of a cylinder? I think the result looked quite decent, especially when the camera was set in motion, giving…fencerdevlog (34)in godot • 10 days agoGodot 4: Rainy window shader (tutorial)Hi everyone! I think that a simulation of a raindrop trickling down a window is a very nice effect, and if there are more of them, they can be both highly useful and visually striking in games. So…fencerdevlog (34)in godot • 17 days agoGodot 4: Digital clock shader (tutorial)Hello everyone! This is the first video I'm recording in 2025, so I hope it turns out well. This time, I’d like to show how we can use a shader to create a digital clock, which we will then control…fencerdevlog (34)in godot • 24 days agoGodot 4: Blob shader (metaballs tutorial)Hey everybody! And welcome to the last tutorial of this year. Of course, this is definitely not the absolutely final tutorial, as I will continue with a new batch of learning materials in January.…fencerdevlog (34)in godot • last monthGodot 4: Another video glitch shader (tutorial)Hi everyone! Let's add a simple effect simulating a TV signal disturbance to our collection. It actually resembles typical artifacts when playing recordings from a low-quality VHS tape, but it's up…fencerdevlog (34)in godot • last monthGodot 4: Wet painting shader (tutorial)Hey everyone! The end of 2024 is slowly approaching, so I thought it would be good to add at least one more post-processing effect before diving into something more complex next year. This time…fencerdevlog (34)in godot • last monthGodot 4: Earthquake shader (tutorial)Hey everyone! Let’s create a simple shader that will shake our screen or an element on the screen as if an earthquake has occurred. This could be quite useful in various platformers, right? And, in…fencerdevlog (34)in godot • 2 months agoGodot 4: Radial blur shader (tutorial)Hey everyone! I would say that there are never enough post-processing effects, and it’s good to have as many options as possible when deciding which would fit best for our game. This time, I’ve…fencerdevlog (34)in godot • 2 months agoGodot 4: Texture filters (shader tutorial)Hi everyone! I recorded this video outside my usual weekly schedule because it doesn't focus on any specific shader. However, it's a topic that's useful to explain, as not all details may be clear…fencerdevlog (34)in godot • 2 months agoGodot 4: Yet Another Artistic Filter (shader tutorial)Hey everybody! There are many ways we can adjust or enhance what we want the player to see on the screen while playing our game. I’ve already discussed several post-processing algorithms in previous…fencerdevlog (34)in godot • 2 months agoGodot 4: Liquid ribbon shader (shader tutorial)Hi everyone! Do you remember the shader I unoriginally called the Line Effect Shader and published a tutorial on creating it about nine months ago? Today's effect will be somewhat similar, with some…fencerdevlog (34)in godot • 2 months agoGodot 4: Hexagonal tile shift (shader tutorial)Hello everyone! We continue the series of effects that we can apply to a selected texture or even the entire screen. This time, we will create a simple effect of breaking an image into hexagons…fencerdevlog (34)in godot • 3 months agoGodot 4: Stream of circles (shader tutorial)Hey everybody! This time, let's try something really simple, something that works more as a one-time effect, or an exercise for understanding some of the algorithms we often use in shaders. And who…fencerdevlog (34)in godot • 3 months agoGodot 4: Snow shader (tutorial)Hey everybody! As a complement to the shaders we used to generate rain or a star field, we will create some nice snowfall. It's true that I have already programmed snow once, but that was in a 3D…fencerdevlog (34)in godot • 3 months agoGodot 4: Warp speed shader (tutorial)Hi everyone! Let's improve the Vertical Drops shader. As I promised at the end of the corresponding video, we can achieve an entirely different effect if we convert the algorithm into polar…fencerdevlog (34)in godot • 3 months agoGodot 4: Magnifying glass (fish eye) shader (tutorial)Hi everyone! In this video, I would like to show how we can create a shader that works like a fish-eye camera or deforms part of the image using a magnifying glass. The shader will be fully…fencerdevlog (34)in godot • 3 months agoGodot 4: Sky shader, part 2 (clouds, moon, and the shadow)Hi everyone! Welcome to the second part of the tutorial, where we create a space sky shader in Godot 4. In the previous video, we made a skybox with a generated sun that illuminates half of the…fencerdevlog (34)in godot • 4 months agoGodot 4: Sky shader, part 1 (space, sun, and planet tutorial)Hi everyone! What you're seeing in the background now isn't a typical shader, for which I usually create tutorials here. This time, I took a little detour, and I'm presenting the first sky shader in…fencerdevlog (34)in shaders • 4 months agoGodot 4: Color halftone shader (tutorial)Hi everybody! This time, I would create another 2D post-processing filter that could be useful if, for example, we want to display a newspaper article with a color image in our game, which should…fencerdevlog (34)in shaders • 4 months agoGodot 4: Digital burn shader (tutorial)Hello everyone! This time, let's try something really simple. I didn't have time for anything more complicated because we're right in the middle of releasing our game, which is quite a…