BlogHide Resteemsimadev101 (43)in introduceyourself • 5 years agoHello World! I am a beginner solo indie game dev and this is my blog.I joined two weeks ago. I am learning C++ and game dev. I want to talk about my journey to become a most likely solo indie game developer. We could learn a thing or to on the way. I chose Steem…imadev101 (43)in gamedev • 5 years agoBack to PacmanLately I have been reading about behavior tress, poking dots and color with procedural generation, and I felt like I had to go back to finish pacman. Finishing project is sometime tedious and…imadev101 (43)in gamedev • 5 years agoProcedural GenerationI am having a bit of fun with some side projects to make art and ambiance in 2D games using procedural generation. This is very simple, I spawn one entity. This entity spawns more. Every entity…imadev101 (43)in gamedev • 5 years agoWhat are steem hives?The concerns of application developers (flexibility/simplicity) and blockchain developers (security/stability) need to be separated. That's what hives are for. Offering more flexible mechanisms…imadev101 (43)in gamedev • 5 years agoGame #2 [WIP] Pacman movesI am done with the first codebase for rendering with SDL. I will write a tutorial about how to : Set up a tiled board Spawn a player and move it with the keyboard arrows Set up FPS and…imadev101 (43)in gamedev • 5 years agoSneak peek at Game #2 - PacmanEvery game project starts by writing down things, not jumping into the code. You should always write down a set of rules, goals, and various information about your project (even here when making a…imadev101 (43)in gamedev • 5 years agoGood read on AI behavior treesComposite, Decorator, Sequence, Selector and Inverter. Understand the theory on how to make decent AI logic. 1H+ read.imadev101 (43)in gamedev • 5 years agoGame #1 - Actually using SDL to render the board and catch mouseclick as inputRendering a TicTacToe board using SDL I somehow ran out of time before I could clean and tweak this code, the click areas are approximate while the multiple SDL_Delay() calls for debug make the…imadev101 (43)in gamedev • 5 years agoGame #1 - Adding a renderer (SDL2)Implementing SDL into my first c++ game Today I will enhance the GUI of my TicTacToe game and make it a fully rendered application. For that I will use the SDL2 library. What is SDL? SDL…imadev101 (43)in gamedev • 5 years agoEducational content for gamedev released by 3DBuzz after founder died of cancer.The content is made of hours of video lessons about game development. 2D, 3D, networking, game logic, art, Unity, 3DSMax... I have yet to check all of it. You can browse it here on 3DBuzz…imadev101 (43)in cpp • 5 years agoGame #1 TicTacToeDid you ever want to make your own video game? I did, and this is the first step of many. I will do my best to make it a series of tutorials while relating my experience. In this tutorial about a…imadev101 (43)in gamedev • 5 years agoHello World!Now that I finally have the time and will to code for myself, I'll go through the process of converting my skills to c++ programming in order to make myself few games. I figured I might as well…