Now to wait for the AI to pick up firewood, go to store, sell firewood, and buy lumber.
Solid storytelling for a fun moment, and much better than how such bugs would usually turn out - the bug of forgetting to give the AI money, where it'd just randomly stop.
Nothing like failing forward moments in design :)
Quite so! It would indeed buy the lumber if I had set up the test world with lumber available at the 'shop' location.
And I learned a new term: failing forward :-)
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