Hi everyone :) I would like to share my graduation project which is a short animated film created in Unreal Engine.
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In this project I have participated in fulfilling different roles, for this was a big project divided over only 2 people. This has challenged me to expand my knowledge on the overall cinematic pipeline and workflow in Unreal Engine.
My responsibilities varied from modeling, texturing, rigging, animating, creating vfx and shaders. I was already quite familiar with most of these tasks, however some had yet to be explored. This resulted in me discovering that I really enjoy the technical side of art more. I started to learn to create shaders, working in particle systems and implementing them in Unreal Engine's Sequencer. I consider myself still new in this area, however it really peaked my interests and I would like to develop myself, going forward.
The software used for this project are Unreal Engine, Maya, zBrush, Substance Painter, Photoshop and Adobe Premiere.
I would love to meet other 3D/2D artists or people interested in game development :)
Comments and critiques are very welcome of course!!!
Cheers ❤️
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