Remember last time that I was about to do some rocks right? Well I didn't. That landscape material was bothering me so I decided to do another pass to get this out of the way.
On that one, I did material function for each layers and I used a Master Shader for the landscape to blend them with the Splatmap. In a later iteration, I will add weight blending for painting more details and of course, add more layers but this will be for another time. Colors are off but these are placeholders.
I have to say that this article by Simon Tremblay really helped me getting this figured out so I would really recommend you to check it out yourself! https://80.lv/articles/epic-landscape-production/
I will be adding the other layers now I this time, I will add some other assets. (Time this for real lul.)
Timelapse of my last session:
Peace!