Snowspeeder 3D Modeling - Texture Test

in art •  7 years ago 


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Today I decided that as I will eventually be painting my 3D model, I would give the actual modeling a rest and test out some texturing and the front section of the canopy. Before I did that, I had to create UVs. I loaded up the model inside Unfold3D and lay down some quick UV maps.

unfold3d.PNG
Click any image to see full size

UV mapping is basically a way of flattening the 3D object in 2D space ready for textures to be applied. The main considerations are to have an equal UV space per section, so they will receive an equal density of texture - and they should be as distortion free as possible. Luckily Unfold3D does a great job with its algorithms.

substance.PNG
NOTE: this is just a test, not final textures

I saved my UV mapped object and imported it into Substance Painter. A substance material contains many maps such as diffuse, roughness, metalness and normal which, when combined, create realistic looking materials. Substance Painter allows you to paint them onto 3D objects. It also has what are called smart materials and mask generators, allowing you to add things such as edge wear to your model. Here I used edge wear to chip off paint along the edges, revealing metal underneath.

edge wear.PNG

Once texturing is complete you export the generated maps. Mine look like this.

canopy_uv_032check_Diffuse.png
Color Map

canopy_uv_032check_Metallic.png
Metallic Map

canopy_uv_032check_Normal.png
Normal Map, for the Bumpiness

canopy_uv_032check_Roughness.png
Roughness Map

canopy_uv_032check_Reflection.png
Reflection Map

Next I had to learn how to recreate the material inside Keyshot, my renderer of choice. I played around with some settings for a while until I hit a brick wall, then resorted to searching for a solution on Youtube. This is what the material graph looks like inside Keyshot.

keyshot.PNG
Yes, it does look like a spaghetti dish gone mad

Finally, here is the resulting material and render.

render1.jpg

A closer look at the material. Notice the changes to the tips of the guns? I spent an hour or two modeling those last night.

https://steemitimages.com/DQmRdzZrYxkmskS2RFdiMrtXu6oV4dJPPFKXZSow5ZvbaCa/closeup.jpg

Again, please don't judge the texture, this was a test of the process going from Modo to Unfold3D, to Substance Painter and finally to Keyshot. The final textures will be much better, I promise.

Thanks for looking.

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Awesomeness, these just get better and better @gmuxx!

Thanks Doug. I just wish my computer got faster in order to render quicker lol.

Tie fighers are then best yo.

Never!

Next up... animation ;)

One thing at a time ;-)

The chipped paint look and edgewear stuff is so neat. It amazes me how far these technologies have come.

Wow! These are great! Hopefully I can get some time, at some point in 2019, to get back to doing a few more renders... at some point. Been so long I might have to reteach myself the interface... hopefully it's like riding a bike. :-)

Wow. It has been a very high quality project. You are really talented in this. @gmuxx :)

Coolest 3D design, You have amazing skills for it. :)

Muxxy, these are incredible and I'm utterly jealous I can't do it myself. Especially since I love Star Wars.

You should totally recreate a still of the Battle of Hoth. XD

Thank you. It's really not that hard to learn.

As for your suggestion, watch this space 😉

So glad you're still working on it :D
I plan to learn 3D eventually, but for now I don't know how most of the images work or what they mean haha. ^^

They look amazingly beautiful. It looks like something one can touch and lapse into a sweet reverie

Very nice.

Very successful work. I am following your blog :)

Good post

wooow .... verry nice pic !! !Coolest 3D design.

The design is almost flawless. Keep going like this. Congratulations.