Have u tryed using texture displacment u could bake all the details in a map and then us a low poly cube to render so its not so heavy anymore specially when u just use a cube i guess u can do nice in cycles nice renders btw happy to discover u here
RE: Black box (3D graphics)
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Black box (3D graphics)
Hmm, do you mean simple bump mapping? It's fine for very subtle details, but there's no way to make it look good for prominent shapes (as far as I know).
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