RE: Public Art + Hacking the Digital Domain [Who Owns Augmented Reality?]

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Public Art + Hacking the Digital Domain [Who Owns Augmented Reality?]

in art •  7 years ago 

Absolutely, "weight" and "pressure" are huge inhibitors for artists. Steemit is loosening that stranglehold on creatives. We're approaching a totally new time for art. The pressure on the final product to sell will be less vital than the story needed for it to arrive.

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