Riview Swace - Blockchain-based social gaming platform where users gain rewards for engaging with brands

in bitcoin •  7 years ago 


Swace is a blockchain-based social gaming platform where users gain rewards for engaging with brands

Swace is a community-driven initatve, envisioned as a soluton to the unsatsfactory experiences users and brands have with social networks, each from their own perspectve. It is an independent platform featuring preset gaming frames brands can use to engage with users, who in turn get rewards for partcipatng and winning games. The app’s economy is based on decentralized blockchain technology and revolves around a token called the Swace Coin.

Swace develops a variety of frames in which social games can be created, making use of several diferent technologies and exploring user motvatons which te into our core values. The frames are fexible and enable anyone to create a game within them in a simple and straightforward way. The array of frames ofered will be constantly updated with new optons ofered regularly. This is the central interacton of the app, powering user content generaton, brand engagement, and the token economy.

Swace believes that by triggering the competton instnct, combined with habit building and the natural motvaton of rewards, the lives of users can be enriched and made more excitng, which in turn will lead to greater loyalty to the brands standing behind the games.

The process from a brand’s perspectve

  1. Once a brand chooses to launch a Swace campaign, it needs to choose its parameters.
  2. The provided generator makes designing the game simple and convenient.
  3. The brand needs to provide the contents of the campaign: images, logos, brand and product names, descriptons and categories, as well as purchase links if relevant.
  4. The content is regulated by the brief the brand provides, for example – posts featuring the product, no adult content, etc.
  5. The brand can target the campaign to users by age or gender, where they come from and what their hobbies are.
  6. The brand gets a possibility to convert FIAT to SWA tokens using internal Swace Swap to launch a campaign.

The process from a user’s perspectve

  1. Once logged in, the user sees their feed, displaying currently ofered games and content shares by other users they follow.
  2. Selectng a game, they are asked whether they wish to accept it. If they do, the buy-in sum of tokens is removed from their Wallet and the game page is displayed.
  3. According to the type of game, the user then completes the requirements immediately or over the tme alloted by the game. If the game is several days long, a countdown tmer is displayed after completon, showing the tme remaining untl the next day’s challenge is available.
  4. The user can invite friends to join the same game.
  5. The user can view the feed of content submited to the game, and in some challenges help determine the winner by votng for the submission they like.
  6. Once the game is complete, the user receives all the reward tokens due them to their Wallet. They may also receive virtual or real prizes and be informed how to collect them.
  7. The user can join several challenges at once.
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Upcoming features

-Giphy integraton (as GIFs are an extremely popular means of communicatng emotons)
-Game leaderboard (to see where they rank and compare to their friends)
-Photo editng (flters, adding text, etc.)
-Simplifed profle sharing (to show friends or to invite them and earn tokens)
-Geoflters Teaming up with other users to complete games (earning more tokens)
-Facial recogniton (earn additonal tokens for every additonal person in the photo)
-Daily tokens (rewarding users for returning to the app every day)
-Sharing tokens (follow someone to send and receive tokens)
-Reportng users (reportng unsuitable content or behavior)
-Community moderaton (earn tokens by helping moderate user content)

Roadmap
Our journey since 2015 and into the future

2016 Q4
-Development launched (iOS)
2016 Q4
-Legal setup in the United Kingdom
2016 Q3
-Prototype created
2015 Q3 - 2016 Q1
-Concept created
2017 Q2
-Development launched (Android)
2017 Q2
-Legal setup in Lithuania, EU
2017 Q3
-MVP testing, UX/UI design
2017 Q4
-MVP presented at Web Summit, Lisbon
2017 Q4
-Selfiemus rebranded as SWACE
2018 Q1
-SWACE ICO legally set up in Lithuania, EU
2018 Q2
-ICO pre-sale
2018 Q2
-App launch on Google Play and App Store with challenges
2018 Q2
-ICO
2018 Q2
-New game types presented & Swace Dapp development launch
2018 Q2
-Legal setup in United States of America
2018 Q3
-Swace Swap 3rd party integration

More Informations

WEBSITE : https://swace.io/#
WHITEPAPPER : https://www.swace.io/downloads/Swace_Whitepaper.pdf
TELEGRAM : https://t.me/swace
FACEBOOK : https://www.facebook.com/swaceapp/
TWITTER : https://twitter.com/swaceapp
ANN THREAD : https://bitcointalk.org/index.php?topic=3675646

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