Hello.
This week we are testing a web FPS game with the Blazor & Unity3D series.
For testing purposes, we are not using any network modules in Unity at all.
I will only test real-time synchronization with the Blazor server.
However, because it is difficult to build and test, we will create and test a virtual server only when testing in the editor.
- Level design
I will continue uploading next time.
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