[Blog] Texture painting a chore? steemCreated with Sketch.

in blender •  6 years ago 

Sometimes painting on high density sculpted meshes is a real chore in Blender. Any tips to optimize? Is painting in Blender destined to retopologized low density meshes?

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order:  

Are you using the texture painting thing? Or is there something I haven't seen yet as it's been A Very Long Time since I used the sculpt mode so I don't know if there is now also a texture painting thing in it.

Anyway I don't like texture painting in Blender as last I checked it was really primitive. I did try to change how I like painting to suit it but hated the results, so figured it was great for cartoony things or setting particle colours:

I think all modes except sculpt is going to lag hideously with high density meshes. Remember me whining about the amount of trouble I was having trying to weight paint that 300k monstrosity I was experimenting with? XD Yeh I've given up on that and gone back to what I know. Maybe that will change with that update that's coming (but that I'm still not going to wait around for XD).

Meanwhile that was pretty much why I ended up buying 3d Coat.

goatsig

Yeah, they do have some texture painting. Needs some updating now though. I wonder how fast it will all work in the new viewport system they will release in 2.8. But yeah... I think it's all destined to low density meshes - or ones with good topo. Found out I can't paint on something with hidden faces or too many Ngons.

I liked 3D Coat when I used it - though at the moment I don't have the luxury to use anything purchased or rented.

How does 3D coat handle it's painting/sculpting? All good?

The 300+ poly model had really nice topo! Just too much for Blender in its current state XD

Yeh I definitely prefer sculpting, painting and retopo in 3dC to Blender. Sculpting is probably not that different (once 3dC is in surface as opposed to voxel mode) but havin the brush conform to the mesh surface does wonders for my brain, the retopo tools are pretty magical (even if you hate retopo XD) and painting is so much easier, not as insane as what you'd get in say Photoshop and probably not as good as Substance Painter (which I wanted to get but there wasn't a linux version at the time and also 3dC could do more of the things I needed) but easily a lot better than Blender.

I understand where you're coming from though, I really had to scrape the money together and I felt bad at the time as there were other things that were probably more "important" but NO REGRETS. Maybe you'll be able to buy a license with steem ;D

goatsig