Recently, a few people have asked about the launch timeline for Blockfight and Draggin’ Dragons. We are happy to report that development on both of these titles for initial launch is wrapping up nicely. However, we have opted to launch after the coin split.
Why do this? Well, there are a couple of good reasons. First off, we want to avoid the confusion of splitting HALO right after we launch our games. Since we are making games for all players, whether or not they are experienced crypto users, we feel that splitting the currency after players have started using it in our games may cause frustration and misunderstanding. Second, gamers prefer to work in whole numbers. Pre-split, we see scenarios where players may have to use fractions of HALO. Again, this is not something most gamers understand or are comfortable with. After the split, players will easily be able to play with tens, hundreds and even thousands of HALO and get a lot more satisfaction from spreading their coins around.
So while our players are eagerly waiting to get their hands on these games, we will take the time we have to make sure they exceed your expectations!