Entertainment is the nucleus of human survival as it helps the inner man cool off some of its excesses and ease boredom. From time immemorial, the subject of entertainment in every society is taken very serious. Although the style, pattern, means and tools of entertainment may defer from one society to the other, the general notion about the concept is that it is universal and helps man to meet up with the demands of his soul. Let’s me sound too philosophical, entertainment has metamorphosed from one strata to another with distinctive new features and events that has made it part of everyday involvement of humanity. Among other types of entertainment especially in the music sector is live concerts where celebrities can showcase their already popular media products for the purpose of entertainment. Research has revealed that the modern man’s priority cut across his expenditure for relaxation in a bid to have a stress-free moment of enjoyment. Skillful dance steps, angelic voices, comic assertions and other side events are some particulars of a live show event. It then implies that the live concert industry is growing exponentially and has the potentials of rising continually as the day goes by. Towards the end of 2015, 10 million people attempted to book for tickets to attend Adele’s 2016 tour which was to be in form of live concerts in many cities of the developed world. Regrettably, only 100,000 tickets were accessible. This scarcity however left over 9 million fans (clients willing to pay) unable to attend. This is just one of such cases, as related issues like the afore-stated has lingered hitherto. As a permanent solution to tackle this menace, https://heardbeats.com/ was created.
The Heardbeats decentralized community-driven people-centered ecosystem has come to remove the physical barriers that at present occur in the industry and conveys the live concert experience to any location in real time through Virtual Reality (VR). Each concert will have limitless tickets for sale at inexpensive prices. This is simple as connecting users of the platform to any live show of choice without the hitherto rigorous processes encountered by attendants of such shows on a global scale. One other distinctive attributes of the platform is that shows can be enjoyed in two peculiar ways. It can be watched through traditional video format where the user can choose the camera angle from which they would like to view the concert and/or in 360 degrees by diffusing the whole experience through Virtual Reality (VR). The developers of the platform are guaranteeing that they will work industriously to implement Virtual Reality (VR) machinery in 100% of concerts as soon as possible. The platform offers two very likeable elements including the best live concerts through streaming i.e. (Pay-per-view – PPV). Furthermore, with Heardbeats, users won’t miss out on their preferred concerts. They can enjoy the best live streaming experience at a reasonable price that will take users effectively to the optimal vantage point from which to watch the show. The other element is on demand concerts at user’s discarding (Video on Demand – VOD). What this implies is that if you chip in to Heardbeats, you can enjoy hundreds of live concerts whenever you want as a valuable user of the platform. Additionally, most of the concerts that the platform will broadcast through PPV will later be available in VOD. The image below gives an overview of what the Heardbeats Virtual Reality mechanism looks like.
To get technical details of the technology of the platform, download ‘White Paper’ at https://heardbeats.com/docs/heardbeats_whitepaper.pdf. Haven taken time to study the contents of the ‘White Paper’ downloaded at https://heardbeats.com/docs/heardbeats_whitepaper.pdf, you will agree with me that the project is a mammoth one, thus trying to achieve it single-handedly will be a mere façade. Thus to completely diversify the platform and bring in investors, ICO is out on offer. The token that will be employed to initiate and seal deals via the platform will be the Heardbeats Token with symbol as HBT. There are a total supply of 110,000,000 (110 million) HBT tokens. During crowdsale, initial price will be 1 token = $0.45 USD and platform of exchange will be Waves. The platform as a corollary will distribute 3% of this total to the bounty campaign, totaling a maximum of 3,300,000 tokens. Tokens sold during the Pre-ICO and the ICO represent 80% of the total tokens. The remaining 20% will be split between the Heardbeats Team and advisors (17%) and the bounty campaign participants (3%). Details of ICO is contained in the diagram that follows.
To get tokens or latest information on token sales, click https://heardbeats.com/.
To get social and connect with other members of the HEARDBEATS community, log on to;
https://www.facebook.com/heardbeats
https://bitcointalk.org/index.php?topic=2350302.0
https://twitter.com/heardbeatsteam
https://t.me/heardbeats_group
https://t.me/heardbeats
https://www.youtube.com/channel/UCP-BKXze9yMimVpxye8Vgwg
https://bitcointalk.org/index.php?topic=2350302.0
https://medium.com/@heardbeats
[email protected]
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https://bitcointalk.org/index.php?action=profile;u=1025357
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