Introduction
According to a new report credited to SuperData, the gaming industry made a whopping $108.4bn in 2017 from about 2.5bn players. The breakdown showed that mobile games made the highest gains with $59.2bn, PC had $33bn and consoles made $8.3bn. The VR and AR department generated $4bn, gaming video brought in $3.2bn, and esports had $756m.
This industry is expected to grow even more and the result of the research released by industy analysts showed that the gaming industry will grow to a staggering value of more than $230 billion by 2022, and PC which was second to mobile games last year is expected to make the jump and become the biggest driver of this expected growth.
Based on the above statistics, there's no doubt that the gaming industry is large and still growing but with this increasing growth comes increasing and more complex problems. And while it's good to look up and imagine what the future holds, we must also find a way to deal with the prevailing problems.
The Problem of the Current Structure
In their current centralized state, the gaming platforms especially the online gaming platforms is bedevilled with a lot of challenges and both the developers and the end users have had to deal with problems.
Except for some few companies who have their own platform, many developers and studios have no other option than to depend on intermediaries to either sell their apps or to publicize them. The revenue that should have accrued to the companies that developed these games end up being shared in such a way that these middle men (game platforms) take a large chunk of it while giving peanuts to the developers.
The Need for a New Structure
As a result of this, developers in trying to compensate for these high costs of game development come up with many ruthless tactics which ends up scaring away the end users and generating little for the developers.
If the growth of the gaming industry as postulated above is to be a reality, the current problems of high development cost, complicated and unfair revenue sharing models, and that of cyberattacks and fraud, competition, and marketing costs, which cannot be wished away, must be tackled and solved.
As some of you may have known by now, the blockchain technology is much more than Bitcoin and Ethereum. The distributed ledger which is the foundation upon which these two coins are developed has time-tested capabilities to better tackle and solve these challenges.
How EON is Set to Tackle these Problems
Knowing these challenges, EON Foundation, a blockchain games company came up with strategic plans to solve them. They recently secured $5 million seed funding to be employed in the pursuit of these lofty dreams.
EON plans to tackle the ever increasing financial bubble as it concerns game development and sales by creating a platform that will cut costs while at the same time restoring faith in its userbase through the launch of the EON Protocol. The EON Foundation, through the use of the blockchain technology, wants to use its EON Protocol to make it possible for developers to access more players at a very reduced cost.
This platform is accessible to all who wants to use it in the exchange of traffic between game players and developers. The EON Protocol will also be of great help to developers by serving as a vehicle for the easy launch of their games.
EON's use of blockchain's decentralized architecture will help to greatly bring down the high cost of developing games by removing the middle men and creating a platform to bring developers closer to the game players.
The EON Foundation has a token, EON which is to be used by games that integrate their EON Protocol.
More Resources, Visit;
Website: http://eontoken.io
Whitepaper: https://docsend.com/view/yuhe5nc
Telegram: https://t.me/eontoken
Author: https://bitcointalk.org/index.php?action=profile;u=2228480;sa=forumProfile
My next article will be talking about how the EON Foundation plans to use the EON Protocol in tackling each of the problems mentioned above. See you then!
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