Introduction
Today, billions of gamers are part of the virtual goods economy because the online gaming and social media marketplace is continuing to grow rapidly. The problem with creating a thriving, branded virtual goods marketplace is fragmentation. Video games are going backward where gamers are going off-sites from them and on the other side each brand juggles continuously considerably different brand objectives like demographics, geographical location, licensing fees and attractiveness. So, BLMP which stands for Blockchain Licensing Marketplace is solving this complex problem by collaborating network of global brands and digital platforms to facilitate the licensing process.
Problem
The main problem starts from the fragmentation between brands and digital platforms. Brands are involved in a very old-fashioned licensing industry littered with paperwork and inefficient business processes. The current process to access brands for licensing content is time consuming, outdated, based on personal connections and could also require financial resources. With a high failure rate, most digital platform doesn’t have the luxury to invest lots of amount of time and resources to make licensing deals happen. So, from this digital platform are lacking in visibility, product offerings and in content creation.
Solution
The solution where BLMP (Blockchain Licensing Marketplace) is a blockchain technology to create a platform that empowers customers and gives them the ability to purchase licensed virtual goods online for the same reasons that they make purchases in real life which establish status, identity, class and performance. BLMP is solving the problems of fragmentation between brands and digital platforms which is time consuming, legal paperwork, trust, accountability and transparency. BLMP is developing the world’s first B2B2C virtual goods marketplace that covers the virtual goods retail supply chain.
- Brand – Through BLMP network, brands will be able to scale and expand their reach with better control over their partnerships by eliminating previous problems of transaction transparency and traceability. Here brands can easily access and follow their intellectual property on the blockchain.
- Digital Platforms – Digital platforms can pick and choose and only proposed licensed virtual goods that they determine which is right fit for their ecosystem. They can keep their existing revenues, get help with user retention and gain additional income from licensed products for the sale whenever they happened.
- Customers – Customers will get benefitted from the companies by joining BLMP network by simpler adoption where they only need to manage one account which is being created under the digital platform of their choice without having knowledge of crypto wallets.
The Team
David Uy – Founder & CEO – He’s having 15 years of experience as an investor, entrepreneur and computer programmer. He graduated Magna Cum Laude with a Bachelor of Science. He’s having strong expertise in creating complex middleware and socket programming.
Casey Lau – Founder & VP of Licensing Brand – He’s also a founder of first online toy store in the Asia-Pacific region called Actionace.com. They delivered Stars Wars and Pokémon products around the world and having collaboration with Amazon.com.
Henk Rogers – Advisor & Founder of Tetris – He’s a founder of Tetris, one of the top selling video games of all time and one of the most widely recognized video games of all time. He has worked on all sides of the international licensing industry. His important role in BLMP is advising them on strategy, brands, licensing and publishing.
Token Matrix
Token – EPIK
Total Supply – 200 Million
Price – 1 EPIK = 0.00038 ETH
Accepting Currency – ETH, BTC, BCH, LTC
Hard Cap – $15M USD
Token Sale – TBA (August 2018)
Social Media Reach
Facebook – 670+ Followers – https://www.facebook.com/EpikToken
Twitter – 4055+ Followers – https://twitter.com/epiktoken
Telegram – 5750+ Members – https://t.me/EpikToken
Verdict
The Social Media hype is low, but they are very much active on their Telegram Group.
There are 17 members behind this project who are having experience in many fields such as programming, investments, gaming industry, software, IT, graphic designing and blockchain technology.
They have 11 strong advisors on board who are having experience in gaming industry, blockchain technology, marketing & sales, digital marketing, manufacturing and finance. They also holding a position like CEO, Founder, VP of and worked with many leading companies such as BD Labs, Sony Pictures Entertainment, Price Co., Block 16 and IBM.
The Website is well-structured, but Whitepaper should have explained in a more simpler way to understand it easily.
The Roadmap is provided till 2020 where ICO main sale will be held in August 2018 and Alpha & Beta release of Helium will be in October and December respectively.
They have partnered with Ambisafe and BD Labs.
For Detailed Information
Website – https://www.epiktoken.io/
Whitepaper – https://www.epiktoken.io/assets/pdf/BLMP_whitepaper.pdf
ANN Thread – https://bitcointalk.org/index.php?topic=4473798.msg40143678#msg40143678
Bitcointalk Username – ritikagupta
Bitcointalk URL – https://bitcointalk.org/index.php?action=profile;u=1375471
ETH Address – 0xA6119b0AF2EC4A3e8A64f8ADA1dBF152f06eC392
Good one.. detailed information..is this ICO or already concluded the ICO ?
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
Thanks!!
Yup it is an ICO currently going on and main sale will be held in august! :)
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
Thanks for the good share @rikit
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
Its Ritika
Thank you!
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit