Game Character Baking in Marmoset Toolbag 3

in character •  7 years ago  (edited)


Game Character Baking in Marmoset Toolbag 3. In this video i will show the process of baking Normal map, Ambient Occlution map, Material ID and Curvature map for a Game res Character. Below are the steps/parts list for the video :
Part 1 - High Poly Decimation in Zbrush
Part 2 - Exporting low poly from Maya
Part 3 - Baking Maps in Marmoset Toolbag 3 and checking maps in Photoshop and Maya
Video explaining Marmoset Toolbag 3 baking in details :

...

Share this video :
Follow me at twitter : https://twitter.com/kolayamit
View my Resume at : http://www.kolayamit.com/resume
View my Blog : http://kolayamit.blogspot.in
View my Website : http://www.kolayamit.com
View my profile in Linkedin : http://in.linkedin.com/in/kolayamit
Please post in comments section below if you have any questions. And please like and subscribe if you find my videos useful, thanks.


▶️ DTube
▶️ IPFS
Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!