Clash Royale Update! Bye bye princes!

in clashroyale •  7 years ago 

Hello everyone!

This is my first post in steemit and so I'd like to introduce you to my... channel? blog? I still don't what it is...
Anyway, I want to try how is it working steemit since I am a crypto/blockchain- believer, so here I am!

I want to start with a post about Clash Royale, probably you know what it is, for those who don't, it is a mobile game based in Clash of clans universe , with millions of players worlwide, me one of them, and I really love this game.

I play it since it was released about two years ago and I want to share my knowledge and I will start now with the new update that is about to come. These are the balance changes:

  • Dark prince: Shield health points -25%.
    Yes my friends, all of you who play this game are probably tired of being smashed by this fucking overpowered unit, but finally they decided to nerf it, and it is an important nerf, now you can remove his shield with a log in tournament rules!
  • Spear goblins: Attack speed from 1,1 to 1,2 seconds.
    Again a nerf, to a very annoying card (mainly because of the hut). It will make an impact in the way it interacts with other units, still not sure where it will make the difference, we will have to check it in few days when the update will be released

  • Barbarian barrel: Range from 6,5 to 7.
    Well, this shitty card needed some buf to be used, now it will reach the tower when you throw it in the bridge. Let's see if it will be used in the new meta.

  • Knight: Hitpoints +3%.
    Thanks God they buf it, I use log bait in ranked mode hahaha... Now we will see the knight back in the new meta, a very valuable card, I'd say one of my favourites.

  • Dart Goblin: Damage +3%
    With its long range and its fast attack, I'm sure if it gets its damage raised it will be again used in a variety of log bait or as a choice instead the princess.

  • Ice Spirit: Area Damage -4%; Freeze Duration from 1,5 sec to 1 sec.
    Such a great card it's a pitty they nerf it, still we will see if it is not as valuable as it was before.

  • Skeleton Barrel: One more skeleton.
    Recently nerfed, it made people stop using it because of it low value, with one skeleton more maybe more balanced and maybe we will see it again in miner decks

  • Lightning: Radius from 3 to 3,5
    Card completely forgotten in the current meta, now I think it will come back in golem decks, a bigger range means now it will be easier to reset infernos, dragon and tower

  • Tornado: Duration from 2.5sec to 2 sec, Damage per second +21%
    They reduce duration but boost its damage, in the end the impact will be a -3% net of damage. It is not a big nerf, but it will change many interactions specially I think hogrider will connect in some situations it didn't before.

And that's all the changes in the balance that are about to come, but the update will bring more new features, they already confirmed the clan's wars!

And that's the image they leave us with the new, such a mistery... Hype over 1000!!

What do you think the update will bring? How do you think the clan wars will be?

For sure it will bring a lot of fun and a new way to enjoy the clan!

I have no time for more, but hope you like it guys! leave a comment!

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There is time that has to give more dynamics to the game, the princess was very strong, but did not expect a nerf of that. They got heavy. Even though we will see how this patch will be, even though it should not change much. They got heavy on the Tornado's nerf.