New: houdiniAll contenthive-129948hive-196917krsteemzzanhive-166405hive-183959hive-180932hive-185836photographyuncommonlabhive-183397hive-144064hive-150122hive-101145krsuccessbitcoinhive-145157hive-188619hive-184714hive-193637hive-103599hive-139150hive-180301hive-165987TrendingNewHotLikerscryptosansan (60)in hive-163341 • 2 years agoCongrats @houdinifinance privaCongrats @houdinifinance private sale soft cap filled ✅ Still some allocation left for hard cap. Most wallets that qualified are now whitelisted: #houdinifinance #houdini #snarklaunch #snrkcryptosansan (60)in hive-163341 • 2 years ago#Houdini private sale is endin#Houdini private sale is ending very soon 🚀 Nearly sold out! Users who fit a certain criteria to contribute to the private sale as discussed with @houdinifinance team. Fill out the form please…brundlethwaite (58)in houdini • 4 years agoKineFX IK/FKMatchingGetting your FK bones to match the IK is very important when animating a rig. Here I create a system to achieve this.brundlethwaite (58)in houdini • 4 years agoKineFX Troubleshooting Transforms (Improving the Dog Leg Rig)KineFX makes it a lot easier to visualise the rig. Here I update the basic Dog-leg rig and discuss some of the problems you will encounter when rigging.brundlethwaite (58)in houdini • 4 years agoKineFX 3 Bone LegsThis is a short examination of very basic IK setups for 3 Bone legs.brundlethwaite (58)in houdini • 4 years agoBuilding a Simple Houdini Engine ExporterOne of the most time consuming aspects of working with Houdini Engine is moving HDA to the correct directories. In This video I build a simple radial menu system to allow for fast export of HDA's to…brundlethwaite (58)in houdini • 4 years agoKineFX A abasci Curve RigHere we implement a basic spine using the Rigging VOP node.brundlethwaite (58)in houdini • 4 years agoExperimenting With Muscle Systems In KineFXRecently I was asked about muscle systems in kineFX. There is currently no native implementation of a muscle system in kineFX but as KineFX is part of SOPs it is pretty simple to set up a system.…brundlethwaite (58)in houdini • 4 years agoKineFX Building The HDAIn this video we create an HDA for the rig and connect the controls so that we can manipulate the rig without the need to select the pose nodes. The customization of the controls is limited at the…brundlethwaite (58)in houdini • 4 years agoKineFX A Simple IK/FKThis video covers a very basic IK/FK system in KineFX.brundlethwaite (58)in houdini • 4 years agoA First Look At KineFXAn overview of the basic rig setup in KineFX.brundlethwaite (58)in houdini • 4 years agoHoudini: Installing The ProRender Plug-in (Windows)ProRender is a GPU accelerated path-tracer. It is free and open source and comes with a plug-in that integrates it with Houdini's Solaris. In this video I explain how you can install it.brundlethwaite (58)in houdini • 4 years agoMy Auto-rigging courseI have released a basic auto-rigging course on Udemy. It is based off the system I made for my game, this system will be more complex though. Currently the course covers the basic prototype, now I…brundlethwaite (58)in houdini • 5 years agoHoudini - Getting World And Local Positions In Expressions In The Object ContextThis might be a little esoteric but it is something which is pretty fundamental to rigging. This is one of the more difficult things to figure out how to do in Houdini and I do not know anyone who…brundlethwaite (58)in houdini • 5 years agoHoudini Basic Intersections Part 3This was a bit of a mess and everything that could go wrong went wrong,brundlethwaite (58)in houdini • 5 years agoHoudini Basic Intersections Part 2Sorry for the delay our internet was down (cable theft).brundlethwaite (58)in houdini • 5 years agoHoudini Basic Intersections Part 1Making the most stripped down road intersections I can think of.brundlethwaite (58)in devlog • 6 years agoCharacter Modelling 2 (WIP)It has been a pretty bad day, I managed to break my scanner . It was my fault, it's the hazards of being a large clumsy oaf. So I am not going to be able to post any drawings for a while. Apart from…brundlethwaite (58)in devlog • 6 years agoModelling stairs 2finishing this took a lot longer than I had planned. Replacing my ramblings with intelligible audio can take quite a while. The fact that the weather has been very hot has only made matters worse.…brundlethwaite (58)in devlog • 6 years agoCahracter Modelling (WIP)Here I add detail to the face of the scale character. This will allow me to have a generic character so that I can work on facial animation. I will also now have a base topology so that I can work…