New: rpgtheoryAll contenthive-129948hive-196917krzzanhive-183959steemhive-180932hive-166405photographyuncommonlabhive-185836hive-144064hive-183397hive-150122bitcoinlifehive-188619hive-101145hive-124908krsuccesshive-103599hive-139150hive-184714hive-103393hive-106183TrendingNewHotLikersdanmaruschak (72)in tabletop-rpg • last monthWhat About What It’s About?(cross-posted from my Substack ) What About What It’s About? Thinking about how communication is nested in hierarchies, but also isn’t When we communicate we don’t just communicate the…danmaruschak (72)in tabletop-rpg • 7 months agoRules and Systems Have Bad PR(cross-posted from my Substack ) Rules and Systems Have Bad PR People have negative associations with rules and systems, which has consequences for systems composed of rules The common way…danmaruschak (72)in tabletop-rpg • 11 months agoThoughts on "Value Capture"(cross-posted from my SubStack ) Thoughts on "Value Capture" A new philosophy paper talks about how big clear values can crowd out particular nuanced ones Since reading Games: Agency…danmaruschak (72)in tabletop-rpg • last yearThe feeling of insight makes things feel true?(cross-posted from my Substack ) The feeling of insight makes things feel true? An idea from a psychology paper about artificially induced "Aha moments" I was reading a popular-press…danmaruschak (72)in tabletop-rpg • last yearA Roleplaying Game is Not a Conversation(cross-posted from my substack ) A Roleplaying Game is Not a Conversation An RPG is a game of the imagination In the indie TTRPG world the idea that a roleplaying game is a conversation…danmaruschak (72)in tabletop-rpg • 2 years agoThe Helicopter of Theseus(cross-posted from my substack ) The Helicopter of Theseus Modulating TTRPG Design The Ship of Theseus is a philosophical thought experiment about the nature of identity. Roughly, it…danmaruschak (72)in tabletop-rpg • 2 years agosteemCreated with Sketch.Why don’t TTRPG design jams build community?(cross-posted from my substack ) Why don’t TTRPG design jams build community? Looking at the game design of game design jams There is a long history of TTRPG “design contests” or “game…danmaruschak (72)in tabletop-rpg • 2 years agosteemCreated with Sketch.Local Values Frames in TTRPGs(cross-posted from my substack ) Local Values Frames in TTRPGs Building on the ideas from C. Thi Nguyen's "Games: Agency as Art" and applying them to TTRPG Theory When I read C. Thi…danmaruschak (72)in tabletop-rpg • 5 years agoMy collected Tabletop RPG Theory tweets from #RPGTheoryJulyDuring July there was a social media activity under the hashtag #RPGTheoryJuly with a month's worth of daily prompts designed to spur people to talk about RPG Theory, i.e. the field of study…danmaruschak (72)in tabletop-rpg • 5 years agoTabletop RPG Theory Concept: PostureThe content below originally appeared on my now-defunct blog on June 28, 2013, I'm reposting it here because I wanted to reference it for a Twitter post for #RPGTheoryJuly . It's talking about a…danmaruschak (72)in tabletop-rpg • 5 years agoTabletop RPG Theory: Fictional PositionA few years ago I wrote a big post on my now-defunct blog about the Forge Theory terms “Positioning” and “Currency”. There's an #RPGTheoryJuly activity happening on Twitter , and the day 9 topic…danmaruschak (72)in tabletop-rpg • 7 years agoAprilTTRPGMaker Day 4: Describe your work.4. Describe your work. If you'd like an overview of some of my game design projects, I covered that in this post a few months ago, so I'll get a bit more abstract with this question. There are…danmaruschak (72)in tabletop-rpg • 7 years agoTabletop RPG Theory: Forge “Creative Agendas” as families of System arrangementsI've seen some rumblings around corners of tabletop RPG discussion areas of the Internet of some renewed discussion of Forge Theory, and even “Creative Agenda” or “GNS”. This was always the most…danmaruschak (72)in tabletop-rpg • 7 years ago“The psychological representation of modality” and its possible relevance to tabletop RPGsOne of the useful ideas that came out of tabletop roleplaying game discussions on The Forge discussion forums was the Lumpley Principle : System (including but not limited to 'the rules')…danmaruschak (72)in philosophy • 7 years ago[Philosophy of games] An “ending goal” is not an essential element of games, consider platformersIn discussion of the philosophy of games and sometimes in tabletop RPG Theory there's a recurring notion that an end goal or “object of the game” is an essential element of games. For example…