My preferred play style is very Melee Heavy so I really like when the Melee Mayhem pops off. Also for this rule I have my go-to line up which heavily relies on the Dragon Summoner which gives +1 Melee. if that is available I usually play 1 Big Tank + A Melee Monster that has the Opportunity Ability Like the Demented Sharp or the Sivershield Knight and in the backline the combo Vigilator + Vruz + War Chaang as those do crazy amounts of damage and have a double Martyr benefit as they both have Melee and Ranged attack. I also try to add some Armor in the mix when possible
However, this mostly works when there is high mana which was not the case for this battle
Looking at it now, I could have played a much better deck but still don't mind the high-speed strategy to get the Nightmare to a state where it's unhittable. Since Melee monsters can attack from any position, it's a good opportunity to keep tanks alive longer by playing the Furious Chicken in the first place. I followed it up with the Vruz to make sure I build the Nightmare which was place d in 3rd spot. The Xenith Monk with Self-Heal I put 4th as it should stay alive for some time. To play more into the Speed angle while avoiding the trap to run against an opponent who completely focuses on nerfin Melee attack I played the Spirit Miner in 2nd last place followed by Fiend card in last place to block Sneak damage.
With a total of 11 misses of my opponent, the plan worked as intended and Splintertools also showed a 96% estimated chance to win the match.
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