AnyCoin is the utility token which enables Anything App. Prior to such blockchain technology, the providers of information would have been demotivated to participate in these kind of services, as much of their income would be absorbed by payment gateways. To illustrate, a micro-consulting purchase of a single US Dollar comes at a cost of $0.30 + 2.9%.
Add in operating expenses, value added tax and the margin necessary for the platform to operate and expand; it is near impossible for a company to charge below a 15% transaction fee and would still rely on Venture Capital to survive. However, due to the developments of blockchain technology, AnyCoin offers a solution for such micro payments on Anything App.
We develop a technical solution to enable our users to purchase AnyCoin inside the Anything App itself, using domestic payment methods in selected countries. Likewise, we facilitate payouts, allowing us to buy back our coins; further increasing AnyCoin value and demand.
The AnyCoin is based upon ER223, which is a reiteration of the well-documented ERC20 token. It is backwards compatible and will work with all your technology designed for ERC20. The prime advantage of the new method is decreased gas cost. In addition, ERC223 also avoids unncessary or accidental lockup by checking whether or not tokens can be withdrawn from the targeted address.
Executive Summary.
The Anything App is a search-engine-App, to be released simultaneously for Iphone and Android Q4 2018. When entering a query, a list of people will appear as your result. These people can be contacted immediately through chat, call and video-call, who will then offer their support to you, regarding your search. The ‘buyer’ compensates the ‘seller’ with AnyCoin for their time.
Benefits are profound. Anything App addresses problems with money, lack of free time and a need for assistance. Many topics take hours of Googling to find and understand, however are potentially explained in minutes by someone who understands the material. Moreover, through video-chat, the ‘seller’ will be able to look at any situation and discuss it with you. Whether it are mechanical issues around the house, any legal matters or something hobby-related; Anything App stands to impact the information economy
Anything App undergoes constant user-testing in its development, applying an adapted approach of the Lean Methodology, as suggested by Eric Ries. 1043 interviews and surveys have been conducted, aside from numerous user feedback sessions. This iteration of Anything App is the re-imagination of our previous functional prototype, under the working title Youpinion. The blockchain technology, security, user-friendliness and scalability of the platform are all optimized. The search engine applies machine learning to increase its effectiveness from the first day onwards. Smart contracts ensure delivery of compensation is safe and secure.
AnyCoin is a utility token and the driving component behind Anything App. We apply two set burning methods to reduce the coins available over time. To many users, AnyCoin will be their first token and we are proud to introduce blockchain technology to the everyday consumer in selected markets.
Anything App is a global service and will be translated in all the major languages. True localization of the App will happen one country at the time. We start in Asia, where society is highly entrepreneurial, talkative and with intense mobile phone usage. In these markets, the cost of acquisition of a user is lower than their estimated lifetime-value (LTV). We follow proven marketing strategies, partnering with experienced teams in each country. Three years from now, we expect a global following and to be approaching critical mass in five countries.
Anything finances this expansion through an initial token sale, as well as through its own revenues and future venture capital. We operate with a commission-based business model of 15%- 5% per transaction, of which 20% of the received AnyCoin is burned. In addition, we generate revenue through requested advertisements from our community.
The Anything App team consists of truly passionate individuals, the majority of whom have previously founded (multiple) start-ups themselves. We are driven by the desire to create extra comfort and income for society, as well as the AnyCoins each of us have in our own pockets.
Project Overview.
The Anything App Project resonates with all those around it for a clear reason; we need it. It addresses problems which impact our daily lives tremendously: money and free time are the fundamentals by which quality of life is measured. The access to help and information has largely been addressed by the internet, evidence of its necessity can be observed in the billions of searches on Google daily. However, technology can always be improved and Anything App supplements traditional search engines where it matters. With Anything, we finally have the world in the palm of our hands.
Problems: Money, Free Time & Accessibility of Assistance
Money :
• A lack of money is one of the dominant struggles of society.
• We earn money through our jobs, however almost never from our passions and experiences.
• Making money is almost always hard and often unenjoyable.
Time :
• If you manage to make some money, you will likely lack free time.
• Learning things on the internet can be time-inefficient and frustrating.
• Many consultancy based professions are structured in an old-fashioned manner. Drive to their office. Book half an hour. Pay a fortune. This process takes too long and it could be settled in minutes with Anything App.
Access To Information And Assistance :
• The internet does not suffice when you need custom advice.
• High-value information is not readily available on the internet.
• Sometimes we need another set of eyes to look at a situation with us. This is something traditional search engines cannot arrange.
• Professionals are difficult to reach and expensive. • We often deal with less than the best, because that is what is available in our neighbourhoods.
Product Summary.
The Anything App is a search-engine-based marketplace, where individuals can essentially offer every service they can come up with, as long as it can be consumed through the App’s video-chat, call and chat option. In most cases, it is an exchange of information. However; live-translating, object identification, assistance with homework or work around the house are amongst the others included.
The novelty behind this concept will require consumers to get accustomed to making use of the service. To facilitate this, Anything App has applied a rigorous testing methodology to establish the right design. It is constructed to maximise ease of use for people requiring a service. This, in turn, creates an eco-system that attracts sellers.
Business Strategy
Our company operates with a clear mentality; this App is valuable to everyone, therefore everyone must use it. We will create the world’s largest peer-to-peer information and support network. Traditional search engines need to be supplemented by a search engine which is advanced enough to digest insensible input and still produce the right person for you to talk to. That is Anything App. The business strategy reflects this mission.
The Components of Success
Mass adoption of Anything App project is the indicator of success. In order to achieve critical mass, a marketing strategy is required which continuously accelerates the amount of users. However, it needs more. Everything has to be put into place and nothing can be left to chance. One cannot just pick an arbitrary market to launch, or “go launch all around the world” and expect to succeed. Anything App identifies the following components necessary to achieve rapid mass adoption:
The Right Country.
• Initial launch countries must still experience accelerated adoption of smartphones and a natural curiosity towards Apps.
• Initial launch countries should have a proven track record of being entrepreneurial and excited about any opportunity to make extra money.
• Citizens of said countries should be naturally chatty, warm and always keen to strike a conversation with a stranger.
An Incentive to Join.
• A strong referral program á la Dropbox. If a user invites their friend to join Anything App, both of them are rewarded.
• Financial reward. At strategic points in time, we financially incentivize them to join; essentially giving the first few calls for free.
• A reason to talk about it. Anything App comes with its own ringtone and word of mouth advertisement, combined with our referral program, will be solid driver of growth.
• An “accessible-money-effect”. For Airbnb, all you require is a room to rent out. For UBER, it is a car. For Anything App, it is a smartphone and a desire to help.