Quest: Moldred the Lich king (MAIN VALLEY) (part four)

in darklands •  6 years ago  (edited)

@Happyme can just see the oger attacking Diamond. he is moving up to get in potioson to hit the attacking oger his two arrows hit true. and Diamond plants her large axe in his chest two times the large oger is down.

barren-1835365_960_720.jpg

@mastergerund ses and pesky undead archer and running at it passing few undead on the way. next to him running a sommone wolf from @hhayweaver the wolf biting on a undead. form the distanse David shoots it down. the outpost guards is clearing up the flanks and moving in to a better position

forbitten5.jpg

@mastergerund is swinging his scimitar if it cuts deep but the archer still standing. a guard from the outpost is coming up to end it. all the undeads are dead but the sea of then just a head feels impossible
@stever82 is ready to strike. @Happyme has a plan. if one voluntary going up and provoking the undead many they will follow so we can thin out a few before making the attack. everybody turns around and look at gunnar..

fortressunded3.jpg

ohh shit...reluctantly gunnar is moving up...quickly finding the biggest oger he can see. and fire a magic missile at him it hits, the oger turning around and his eays are like fire. its start sprinting...oh shit gunnar is spriting back....IT WORKS THEY ARE....the large oger is coming. some more movement up a head it sems and small part of the undeads are following.

"no snike attack you are all in combat"
you can move maps it take one action you will ending up in L12
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wood gate 50 of 50
Stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:

health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns

Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

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@stever82(boar fangs amulet)(bear cub)(moose sausage)(ale) 9
weponds(+6 iron spike club/gem 8 dam)(+4 cross bow 8 dam)
4 hit points (20 of 20 armor)
Spells: Rage (increase hit chance by 5 and damage by 2. one action. damage the armor by 5
D20 touch en be put on your self or and ally)

potions 4 of 4:2 greather healing, 1 health potion, 1 berserk potion

Abilities (barbarian armor set): 4 actions per turn . +2 Charge attack range 5 squares)(Rage spell) +1 potions. (dam from the cub and sausage has been added to the weponds)

Playersteven.png

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@mastergerund(Ring,ale,amulet) 9
weponds(+8 Scimitar (Rogue) 4 dam)(+4 bow 2 dam)
4 hit points (15 of 15 Rogue Armor set)
potions 4 of 4: 1 health potion,1 rock potion. 2 greater healing potion

Abilities (Rogue armor set)+2 movement speed 1-4 on hide (+10 on hide) +1 potions)

Playermastergerund.png

Timothy (ale,ring,amulet, ranger helmet) 7
weponds(+8 Hunter bow (Ranger) 4 dam)(+6 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 Armor)
potions 3 of 3: 1 health potion, 1 rock potion. 1 greater healing potion
Player tim.png

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@enosh(ring.ale,ranger helmet) 8
weapons(+4 sword 2 dam)(+8 Hunter bow (Ranger) 4 dam)
4 hit points (20 of 20 armor)
potions 1 of 3: 1 Greater Healing potion

Playerenosh.png
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@Happyme(Ring,Eye of accuracy,ale,Moose sausage) 8
weapons (+7 bow 7 dam)(+5 iron sword 6 dam)
4 hit points (44 of 44 Armor)
potions 3 of 3: 3 Greater Healing potion

hit/damage added to the bow

Playerhappyme.png

Diamond(amulet.bone amulet,ale,Moose sausage) 8
weapons(+6 Battle Axe 2-handed (ogre)(10 damage)
20 hit points (18 of 38 Armor)(wounded) (+2 from David
potions 3 of 33 Greater Healing potion

hit/damage added to the axe

Playerdimonde.png

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@hhayweaver (bear amulet,ale.ranger helmet) 9
weapons(+8 Bow 4 Dam)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (17 of 17 Armor)
potions 3 of 3 1 Armor Potion,1 Health Potions,1 greater healing potion

hit added to the bow

Playerhhayweaver.png

David (ale,ring,spell book) 8
weapons(+5 Cleric Staff 4 Dam)(+4 Bow 4 Dam)
4 hit points (25 of 25 armor)
potions 3 of 3 2 Greater Health Potion, 1 Rock Potion.

Spells: heal (D6 armor and hp and armor, line of sight)
Touch heal (D20 armor and hp next to the target)
summon wolf (D20 summoning up to 3 wolfs to fight for you)

Playerdavid.png

Summon wolf (+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)

Playerfrendlywolf.png

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the outpost

soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (24 of 24 armor)

Playerguards.png

Gunnar (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (35 of 35 Cleric armor set)
potions 8 of 8 4 Greater Health Potion, 2 berserker potion , 2 Rock potion
Spells: touch heal ,heal, blind,magic missile

ability +2 spells +1 hit +3 potions)

Playergunnar.png

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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed

Playerundead.png

undead ogers (ring,amluet,ale) 9
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points (17 of 20 armor)(wounded)

undead ogers (ring,amluet,ale) 9
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points (20 of 20 armor)

location :(fortress map)

Playeroger.png

undead archery (Ring,Eye of accuracy) 6
weapons (+7 Bow 4 Dam)
4 hit points 10 of 10 armor)

undead archery (Ring,Eye of accuracy,ale) 8
weapons (+5 cross bow 6 Dam)
4 hit points 15 of 15 armor)

location :(fortress map)

Player undeadarcher.png

undead wolf (+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)

Player wolf.png

DARKLANDS.jpg

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Timothy finally decides to stop being a coward. He moves forward to H6 for a better view and shoots an arrow at the Oger in B2.

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 11.

Looks like a hit, Timothy takes another shot.

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 11.

With my first action I will move to the other map then I will charge attack the Orge at j11 @rolld20

Posted using Partiko iOS

Shake shake shake, you roll the 20-sided die.

You rolled a 14.

I hit the Orge hard with my club and he feels it but still stands even though my best cub also hit him so I swing again with my club @rolld20

Posted using Partiko iOS

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

I miss and look around not feeling safe for my last action I will fall back to the other map.

Posted using Partiko iOS

Diamond charges the ogre at B2 (16 or less to hit). @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

Diamond adds 10 damage to the ogre so it should be down to 16 life now.
She wants desperately to put an end to it, and strikes again (14 or less to hit). @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

With just 6 life left, Diamond points to me, indicating that I may have the privilege of finishing the task, so I cock my bow and let an arrow fly at the ogre in B2. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

Diamond shakes her head in dismay as my arrow misses its target. She indicates that I should hurry up and finish it off, so I fire off another arrow. (15 or less to hit) @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

I shall move to 8J and wait for the enemies to arrive,.

I was able to hit the Orge on the other map once for 9 damage before coming back

Posted using Partiko iOS

Woah!!! You have some pretty impressive stats!
Good job knocking some points off the next incoming ogre!

Thanks sorry I missed the 2nd turn I get tagged in a lot of stuff and was playing dice and just forgot

Posted using Partiko iOS

LOL... I can see that happening. Did that myself too.

The wolf see the new oger threat and immediately charge attacks the lumbering beast.

David knows his last attempt to send some healing to Diamond was pretty pathetic he will need to get right up to her to do a better job.

Update: Wolf does 6 damage to the ogre. David gives 13 heal to Diamond.

Wolf Action 1: Charge Attack ogre @rolld20

David Action 1: Move to E4 next to Diamond.

Shake shake shake, you roll the 20-sided die.

You rolled a 8.

The wolf hits for 3 damage.
Wolf Action 2: Attack Ogre @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

Wolf Action 3: Attack ogre @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Wolf Hits again for 3 damage

I see the ogre enter into my line of site but then moves to a position behind a large bolder. I decide to move up to L8 to get a better view and maybe put some arrows in it. After moving into position I see diamond and happyme having their way with the poor thing. The ogre is down so I wait in position to see if any more of these infernal beast present themselves.
Action 1: move to L8

gunnar and the guards move to the next map attacking the oger.

manula roll +14: 18,7,15 one hit. gunnar joining inn +15 10. then falling back did 11 dam.

the oger and the undeads are following

gunnar


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OOC: Happyme should be at F6 (moved there yesterday).

fixsed

Thanks!

btw david move up to where daimond where before so she is in the same spot as before. ::)

Correct. Diamond moved to charge the ogre then moved back to where she was before when David healed her using touch heal.

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the undead oger is attacking david two times +17 the +15 @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

hit undead are attacking @mastergerund 1 2 dam
one is attacking a guard 8 2 dam
4 is attacking the wolf 6,19,7 and 17 4 dam
two on a guard 2 and 7 4 dam

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I was able to hit the Orge on the other map once for 9 damage before coming back

Posted using Partiko iOS