@mastergerund and Timothy is on a rampage. they cutting away undeads left and left and right. @Happyme and diamond joning the slaughter, the two of them gets the oger down @happeme keep missing but Diamond dont.
@stever82 is cuting down the renaming undead. @hhayweaver is moving forwards, gunnar and the guards are joning him. he taking down on undead and gunnar manage to blinde one of the ogers in the distance. he will be no threat for a vile. one of the guards killing on more undead.
David is sedin his wolf forward. and it killed on undead. the guards taka care of on more while @hhayweaver shoot down the third
reinforcements form the outpost has come they are on the way to the front. Davids sommone wolf got killed and one wolf attacked one of the guards
"no snike attack you are all in combat"
you can move maps it take one action you will ending up in L12
(a bit tired to day a be back stronger on the next one)
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wood gate 50 of 50
Stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:
health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns
Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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@stever82(boar fangs amulet)(bear cub)(moose sausage)(ale) 9
weponds(+6 iron spike club/gem 8 dam)(+4 cross bow 8 dam)
4 hit points (20 of 20 armor)
Spells: Rage (increase hit chance by 5 and damage by 2. one action. damage the armor by 5
D20 touch en be put on your self or and ally)
potions 4 of 4:2 greather healing, 1 health potion, 1 berserk potion
Abilities (barbarian armor set): 4 actions per turn . +2 Charge attack range 5 squares)(Rage spell) +1 potions. (dam from the cub and sausage has been added to the weponds)
Player
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@mastergerund(Ring,ale,amulet) 9
weponds(+8 Scimitar (Rogue) 4 dam)(+4 bow 2 dam)
4 hit points (13 of 15 Rogue Armor set)(wounded)
potions 4 of 4: 1 health potion,1 rock potion. 2 greater healing potion
Abilities (Rogue armor set)+2 movement speed 1-4 on hide (+10 on hide) +1 potions)
Player
Timothy (ale,ring,amulet, ranger helmet) 7
weponds(+8 Hunter bow (Ranger) 4 dam)(+6 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 Armor)
potions 3 of 3: 1 health potion, 1 rock potion. 1 greater healing potion
Player
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@enosh(ring.ale,ranger helmet) 8
weapons(+4 sword 2 dam)(+8 Hunter bow (Ranger) 4 dam)
4 hit points (20 of 20 armor)
potions 1 of 3: 1 Greater Healing potion
Player
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@Happyme(Ring,Eye of accuracy,ale,Moose sausage) 8
weapons (+7 bow 7 dam)(+5 iron sword 6 dam)
4 hit points (44 of 44 Armor)
potions 3 of 3: 3 Greater Healing potion
hit/damage added to the bow
Player
Diamond(amulet.bone amulet,ale,Moose sausage) 8
weapons(+6 Battle Axe 2-handed (ogre)(10 damage)
20 hit points (31 of 38 Armor)(wounded)
potions 3 of 33 Greater Healing potion
hit/damage added to the axe
Player
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@hhayweaver (bear amulet,ale.ranger helmet) 9
weapons(+8 Bow 4 Dam)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (17 of 17 Armor)
potions 3 of 3 1 Armor Potion,1 Health Potions,1 greater healing potion
hit added to the bow
Player
David (ale,ring,spell book) 8
weapons(+5 Cleric Staff 4 Dam)(+4 Bow 4 Dam)
4 hit points (25 of 25 armor) (heal self to full he/armor)
potions 3 of 3 2 Greater Health Potion, 1 Rock Potion.
Spells: heal (D6 armor and hp and armor, line of sight)
Touch heal (D20 armor and hp next to the target)
summon wolf (D20 summoning up to 3 wolfs to fight for you)
Player
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the outpost
soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (24 of 24 armor)
soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (19 of 24 armor)wounded
location: F9
soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (20 of 24 armor)wounded
location: F10
Player
Gunnar (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (28 of 35 Cleric armor set)(wounded)
potions 8 of 8 4 Greater Health Potion, 2 berserker potion , 2 Rock potion
Spells: touch heal ,heal, blind,magic missile
ability +2 spells +1 hit +3 potions)
Player
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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed
Player
undead ogers (ring,amluet,ale) 9
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points (20 of 20 armor) (blinded) (he can move or attack last two turns)
location: F2 (Fortress map)
undead ogers (ring,amluet,ale) 9
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points (20 of 20 armor)
Player
undead archery (Ring,Eye of accuracy,ale) 8
weapons (+5 cross bow 6 Dam)
4 hit points 15 of 15 armor)
location :(fortress map)
Player
undead wolf (+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)
Player
Timothy and I both move forward to change maps.
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Moving maps is just one action of 3 per turn (in case you were not aware of that).
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Oh yeah I was going to regroup and kill some things and then I never got back to it. Hopefully nobody does because of it.
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So far, so good.
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Happyme moves to the next map and attacks the wolf at I6 using the bow (15 to hit, 7 damage).
Action 1: move maps.
Summary: I shoot the wolf at I6, leaving it with 1 life point.
Diamond attacks the ogre at K7, leaving it with 30 life points.
Both of us move back to the previous map.
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Action 2: fire an arrow at the wolf. @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 10.
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The wolf is nearly dead, with 1 life point remaining.
Action 3: Move back to the previous map.
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Diamond moves maps, charge attacks the ogre at K7 (16 to hit, 10 damage). @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 6.
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The ogre suffers 10 damage and Diamond moves back to the previous map.
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I see the undead approaching when suddenly Happyme and Diamond run up the path and attack the ogre and a wolf, then just as suddenly fall back to the defensive position down the valley. I can see the value in this tactic, split the enemy forces into smaller batches that we can takeout without being completely overwhelmed. I will try and do some more damage to the ogre before falling back.
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Action 1: Charge attack the ogre at K7 with spear (9+5+2=16) @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 7.
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Hit the ogre for 7 damage
Action 2: Charge attack wolf at I6 with spear @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 9.
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Kill the wolf at I6
Action 3: Fall back down the valley to other map.
As I drop back I yell to Gunner and the Guards and tell them to take a couple swings at the enemy and fall back and bring them to the rest of the group.
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OOC: How do we get a message to the trebuchet to hurl a fireball over the hill and aim it at F2 (the blinded ogre) outside the fortress on the main road? If it misses, it will probably kill some other enemies or perhaps even damage the gate.
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go to the small valley quest post and ask @ecoinstant
a have been controlling in on his behave. if he dont respond a fire one there.
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Thanks! Messenger sent to relay the request.
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I will first move to the other map and then charge attack the wolf at L6 @rolld20
Posted using Partiko iOS
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Shake shake shake, you roll the 20-sided die.
You rolled a 5.
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The wolf doesn’t see me and my cub come and my cub is eating what is left of it I look around and see the Orge near me has been stuck a few times so I charge attack him @rolld20 on at k7
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Shake shake shake, you roll the 20-sided die.
You rolled a 12.
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I catch him off guard and smash my club into him breaking his armor and hitting the meat he is hurt but not dead. My cub swipes him and looks back the others have fallen back. But the other Orge is stuck so I decide to stay. I swing my club again @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 2.
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Again I strike him hard and he falls to a knee. But looks at me with anger I prepare for his strike. Unless @mastergerund and Timmy decide to step in.
Posted using Partiko iOS
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Never mind he is dead so you guys can do what you want
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action one go to other map
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Action 2 attack monster 8f @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 4.
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Action 3 run back to other map
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David senses that his wolf has been killed, just as he is trying to decide weather to move up the valley with his companions or to attempt to summon another wolf, he sees Happyme, Diamond, and Hhayweaver running back down the path, yelling for everyone to get ready - half the horde is coming.
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David Action 1: David decides to try and summon a new wolf @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 18.
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No wolf responded to the summons.
David action 2: Attempt to summon again @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 8.
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Yes, a wolf has responded to the summons.
David action 3: Try and summon another wolf @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 4.
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Another wolf responds and comes to our aid. David feels a bit more confident with the additional help.
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five undead archery can see @stever82 and one guard.
they start the fire. 15 arrows +13 to hit. manual roll the guard first:2,18,6,19,10,5,10,6. the guard is dead the start to fire at @stever82 7 attack left: 6,9,12,4,19,20, 17 almost dead
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gunnar is trying to blind the oger in G7 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 20.
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dang one more try @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 17.
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omg last try @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 13.
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ok finale its stuck for now
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OOC update I moved to the other map and killed the wolf at L6 and hit the Orge at K7 for 16 with the 10 from @happyme and 7 from @hhayweaver I think I over killed him so maybe change my last attack to a hit on the undead at j6?
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yes its cool nice to clear up the flank there. :)
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the new guards is moving up one is suporting stever and the two is attacking undeads manual roll: 7,5 killing them
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the guard at j8 moving to hit the wolf in i6 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 20.
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one more time @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 19.
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dang no hit moving back to cower
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the last wolf is attacking @stever82 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 18.
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miss last @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 16.
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and miss
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the gurds in the fortress map is attacing the wolf in i11 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 5.
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@rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 12.
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the wolf is dead he is moving to hit the wolf in C9 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 11.
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hit the secone guard joning the attack on the wolf @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 15.
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This post has received a 3.13 % upvote from @drotto thanks to: @curationkiwi.
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