Maxwell and blaze see two oger moving in front of them without any hesitation they attaking. Ranger Rock see it to he is laying down cover fire.
Frank is moving up he is goong head to head whit one of the ogers while @methus is on the Flank lightning strikes hitting the two ogers
@enjoycompany is moving to a potsion she is rain down fire on the two ogers..both of them is dead.
the goblinds can see the undead Cleric they are sending a wall of arrows his way his armor is coverd in arrows but he is still standing
gob sees the wounded Cleric and Drinking his berserk potion the rage is filling him up he moving past the front line and going to hand to hand combat the Cleric is dead ones more. the two undeads are attacking Gob. @ecoinstant and Paige is moving up the get a shot off.
no snike attack you are all in combat
you can move maps it take one turn you will ending up in E12
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iron gate 0 of 100 (Destroyed)
stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:
health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one full turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns
Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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@methus(ring,cape of knowledge,ale) 8
Weapon(+7 dark staff gem 4 melee damage two hand)
(4 of 4 hit points (14 of 14 wizard armor set)wounded (+13 heal from gob)
Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile
potions 3 of 4:2 healing potions, 1 greater healing potion
Abilities (wizard armor set)(spells hit has been added to the staff) +1 spells +2 spell damage)
Player
Frank(Ring,rock amulet,ale) 8
Weapon: (+5 sword 4 dam)(tower shield (tank)
4 hit points (65 of 72 armor)(wounded)
Spell: (Rock shield) can only be cast on your self give you and +20 armor for two turns take one action to cast using d20 to hit.
potions 2 of 3: 2 berserker potion
Player
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@cyber.explorer "fyres forest"
"Chief of Security" Maxwell (amulet,blaze.ale) 8
Weapon:(+6 one-handed iron hammer w/gem 7 dam)(Large improved iron shield))
4 hit points (36 of 54 Armor)(wounded) (+4 from gob) (+20 rock potion one turns)
potions 3 of 3: 3 greater healing
hit/dam added to the weapon
Player
Ranger Rick (Wolf tooth amulet,Eye of Accuracy,ale)9
Weapon: (+11 hunter bow/master 5 dam)(Ranger)(+5 heavy spear (short range)(Ranger) 7 dam)
4 of 4 hit points (20 of 20 ranger armor set)
potions 2 of 4: 3 greater healing
Abilities (ranger armor set) +1 potions)(one per turn dual strike two arrows -3 to hit)
(+1 single,Eye of Accuracy its been added to the weapon)
Player
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@ecoinstant (amulet,ring,ale,Moose sausage,ranger helmet) 9
weapons(+4 crossbow, 7 dam)(+5 iron sword, 6 dam)
4 hit points (21 of 21 armor)
potions 3 of 3: 1 healing potions 1 armor potion,1 greater healing
dam added to the weponds
player
Paige (ale,Eye of Accuracy,Ring,Moose sausage) 10
weapons(+8 Paige's hunter bow/master 6 dam)
4 hit points (24 of 24 armor)
potions 3 of 3: 1 healing potions, 1 rock potion,1 greater healing
dam added to the weponds
player
Trebuchet (stone 25 dam to one square)(fire shoot 15 dam and 7 to one square around)
10 hit points (need a player to fire. it can fire two shoots per turn
movement (need a player 3 square per action)(normal map movement)
Ammo 6 of 10: 3x stones, 3x fire shoot
select ammo type. aim at a location need a friendly to be in line of sight of the location. roll D6 1-3 its in the spot where it aimed it. 4 one square west. 5 two square to east and 6 2 square north.
player
Trebuchet crew (ale) 7
weapons (+4 sword 4 dam)
4 hit points (5 of 5 armor)
potions 1 of 3: 1 Greater Health Potion
player
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CHARacter wIZARD (ale,ring,amulet) 9
weapons (+6 dark staff gem 2 melee damage (two hand)
(4 of 4 hit points (14 of 14 wizard armor set)
Spells: fire ball, firewall,lightning strike (unknown)
Player
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@enjoycompany (boar fangs amulet,bone amulet,ale) 9
weapons(+5 long sword w/gem 5dam)(+4 bow/gem 6 dam)
4 hit points (17 of 17 armor)
potions 2 of 3:1 greater healing potion,1 armor potion 0 berserker potion
Player
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the goblinds
Goblinds (ale,ring,amulet,Moose sausage) 9
weapons(+4 iron hammer 7 dam)(+5 bow 4 dam)
4 hit points (20 of 20 armor)
potions 2 of 3 2 armor potion, 1 berserk potion
Player
Gob (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (26 of 35 Cleric armor set)(wounded)
potions 7 of 8 2 Greater Health Potion, 1 berserk potion , 2 Rock potion,2 Health Potion
Spells: touch heal ,heal, summon wolf,summon bear
ability +2 spells +1 hit +3 potions)
Player
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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed
Player
undead warrior (Ring,amulet,ale) 9
weapons (+5 warhammer (two hand) 7 dam)
hit points 4 (25 of 25 armor)
Player
undead wolf(+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)
Player
undead crossbow ogers (Eye of Accuracy,amulet,ale) 9
weapons (+6 crossbow 8 dam)
20 hit points 20 of 20 armor)
Player
undead ogers (ring,amulet) 7
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points 10 of 10 armor)
Player
undead Clerics (amulet,ring,ale) p
weapon (+6 Cleric staff 6 dam)
hit points 4 (25 of 25 Cleric armor)
1 greater healing potion
Spells:Heal ,touch heal Summon undead ,Rock armor,
Player
Moldred the lich king (Amulet of the dead,cape of knowledge) 10
weapon (+8 wizard staff (Two hand) 4 dam)
hit points 10 (14 of 14 wizard Armor)
3 greater healing potion
Spells: Teleportation, Fire ball,Fire wall, Summon/Revive undead
Abilitys: +1 spells hit +4 spells damage +1 spells on quests
Player
move to G7 and aim my bow and arrow at the undead at C3 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 14.
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Missed so aim again @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 16.
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Retreat to behind the rock near @methus
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I move for 2 turns to K3 on the big map. Fireball cast, centered at C5. @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 9.
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Hit. 7 damage to the gate and the enemy at C5. 4 damage to the enemies at D4, D5, D6, B5, and B6.
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Frank charge attack the undead at C3. @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 19.
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Miss. Attack again. @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 3.
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Hit for 4 damage, killing it. Charge attack the undead at B3. @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 11.
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Summary: undeads at C3 and B3 are dead.
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to many turns he got the first one
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