Nudging Moral Choices in Games | The Psychology of Video Games

in dlike •  6 years ago 

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This was a very interesting article to come across. Video games allow people to interact with situations and make decisions. Our future is affected by the decisions we have already made and the decisions we make now. People make their decisions based on many parameters and even their morality is different form each other. Like valuation of material things in the market, different individuals have different moral values.

 

 

The tl;dr version is that there are a handful of morality dimensions that people tend to make quick, emotional, and intuitive judgments about when they see something that can be thought of as moral or immoral:

  1. Care (that is, providing care or kindness to others)
  2. Fairness
  3. Loyalty (particularly loyalty to an in-group)
  4. Authority (deference to a legitimate authority figure, not blind authority)
  5. Purity (think sexual deviance or abusing drugs/alcohol)

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Hard to use morals when it comes to decision making in video games. Most of the time the player is barely allowed time to interact and build an emotional connection to the world and its characters. What should be morals based decisions end up being logical ones.

  ·  6 years ago Reveal Comment