No 4 How important is making Steem attractive for consumers to achieve more loyal users on Steem?steemCreated with Sketch.

in dpoll •  6 years ago 

No 4 How important is making Steem attractive for consumers to achieve more loyal users on Steem?


The SOS-forums serve extremely well in collecting knowledge and creating ideas. But what comes next? How to come from ideation to action?

This poll helps identify impactful and feasible actions. It is no 4 in a series of 9. By answering these polls you help building a marketing and PR strategy for Steem. For the background please check out this post https://busy.org/@impactn-polls/69mkni-development-of-a-joint-marketing-and-pr-strategy-for-steem-the-polls

Where would you put “making Steem attractive for consumers” in this matrix?

What does this mean? Steemit attracts bloggers - active producers. But the internet is full of consumers. How to make Steem attractive for these users?

consumers.png


  • A low feasibility high impact

  • B medium feasibility high impact

  • C high feasibility high impact

  • D low feasibility medium impact

  • E medium feasibility medium impact

  • F high feasibility medium impact

  • G low feasibility low impact

  • H medium feasibility low impact

  • I high feasibility low impact

Answer the question at dpoll.xyz.

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Voted for C high feasibility high impact.

Voted for B medium feasibility high impact.

Voted for E medium feasibility medium impact.

I don't quite understand what this would mean in practice. Better search functions?

Voted for B medium feasibility high impact.

Voted for C high feasibility high impact.

Voted for C high feasibility high impact.

Voted for C high feasibility high impact.

Voted for B medium feasibility high impact.

Voted for B medium feasibility high impact.

Voted for E medium feasibility medium impact.

Voted for C high feasibility high impact.

Improve the UI and the help areas! New users are immediately lost when coming in. Good bloggers even mediocre ones come from the world of WP where formatting and publishing is easy. They're immediately tossed into having to learn a method new to many - Markup. Then they have to learn a payment system when they're used to Paypal and other automated systems that toss money straight into their checking accounts without lifting a finger and a dollar is a dollar - always. Now they have Steem, and SBD and voting power and transfer to an outside agency to get conversion to crypto and then to fiat. They're directed to outdated help articles, can't easily find how to leverage tags and search terms for better engagement and reach. They know nothing about the all important groups (Like Busy) unless they stumble upon them. This clutter and chaos is the single largest obstacle to getting good writers and active people to come to Steem and to stay as contributors to Steem. Every person I've brought here has complained loud and long about this and the lack of tool tips and contextual help.

Voted for C high feasibility high impact.

Voted for A low feasibility high impact.

Voted for C high feasibility high impact.

If given the circumstances and the hardships it would have to be applied just in time, this is something very valuable when we feel identified with a community, a sense of belonging.

Voted for C high feasibility high impact.

Voted for F high feasibility medium impact.

Voted for C high feasibility high impact.

Loyalty is important because it allows us to give confidence to other people, with loyalty our friendship acquires much more value, because we provide confidence and security to those who believe in us, so it is important to have an attractive platform to reinforce those values.

Voted for C high feasibility high impact.

Users will always prefer packages that are attractive for their purposes.

Voted for C high feasibility high impact.

Voted for B medium feasibility high impact.

Showing number of views for example. Manual voters and commenters are consumers too. So shifting the votes from automatic to manual (not easy to do I think) would help improve content consuming.

Voted for E medium feasibility medium impact.

Voted for A low feasibility high impact.