You put 200 bazookas.
That's more cost alone than four times the attackers
Cost calculations are twisted in this example.
Let me help with them:
these are numbers with costs from memory, having them accurate does not matter.
500 000 in hitmen
330 000 in snipers
320 000 in gunmen
36 000 in knifers
210 000 in mamas
680 000 in bouncers
180 000 in rowdies
140 000 in ninjas
5 600 000 in bazookas (really?)
320 000 in mercs
Total : something like 8.3 million?
Attackers :
something like 1.2 million
You showed that a well balanced force can kill a force of 1/6th its size with no casualty. That's why I agree on that interesting point about your example.
But you put the force necessary to handle about exactly 2000 rowdies. I think you did it on purpose, and manipulated your example until it showed this.
Well, point is, it is usually the attacker who prepares his force to defeat yours. He won't send a force of 15 %. Usually he would send a force of more, and that would be an example of what we would really see on the field then!
It comes down to tactics really, this reminds me a lot of starcraft.
rowdies are your zerglings and bazooka are your siege tanks.
Rowdy is not powerful, and has bad defence but that bad defence can actually be an advantage.
If a unit attacks a rowdy, it doesn't matter what attack hit points they have it's a 1 to 1 ratio. So a mercenary attacks a rowdy and can only take out one rowdy.
For now this is what we have to deal with.
I think the system can be way better, so for example a mercenary could have 120 attack and use 5 or 10 hit point bursts. So for each round in his clip it causes 10 hit points damage, and if the first 10 hit points is targeted at a rowdy then the other 110 hit points is diverted to another unit(s).
This would be ideal, and I think is what we all would like.
Here is another interesting scenario.
Will be interesting to see how this game develops, but I do agree they could prioritize battle mechanics first
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again, you can't compare scenarios where one side has like triple the amount of resources spent in army ... is like saying 20 sniper against 1 hobo, sniper win...
Simulations should be done with equal supply in cost, then we can talk about team comps giving different results.
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