Nice overview!
I also did this calculations. For me the most important parameter is your "total cost per capacity".
It shows how often a unit has to bring loot at home until it paid itself. These factors are to big! Considering high costs per unit and that you have to built up a huge army it makes no sense to waste resources on units.
I recommend to build up more storage instead.
P.S.: I made the experience that in case of being attacked the attack value of the defending units is compared to the defense value of attacking units. Hence Bazooka Guy and Sniper are the best defending units.
Good observations. Building storage does make sense, but it is very expensive and time-consuming.
You make a good point about snipers and bazooker guys beimg good defenders, condisering the defending team gets first strike. There will have to be a balance of strong defence score units to take the counter-attack blow from the attacking team also. The more you think about it, the more complicated it becomes, especially factoring in the units' resource carrying capacity, and how many missions a unit needs to survive to bring back a positove return.
It make sense to pick your targets wisely, and have a strong defense force while you're upgrading storage.
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