Well, I'm sure as hell playing it. But obviously it has rules not dissimilar to chess, and completely dissimilar to real life in the details, though it is intended to abstract broad patterns of human interaction over large swaths of time. It's hard not to abstract.
I've long dreamed of my full simulation "the game" in which you have really good AIs using human-like motivation to frustrate "leaders"... but the truth is... the more realistic the game is... the more anarchic... the less the player is in the center of the universe. The center of theirs, perhaps... but not the center of so many peoples' universes.
Thankfully, this is what differentiates fiction from reality. :)