New updates

in fortnite •  7 years ago 

Nerfed Shotguns and OP traps! Yet another attempt by Epic Games to make Fortnite a less challenging game.

Epic Games recently posted this on their website (https://www.epicgames.com/fortnite/en-US/patch-notes/v4-3-content-update)

Shotguns

For a while we felt that Shotguns promoted healthy close quarter gameplay, however with the recent equip time changes, Shotguns are being used more often than we like. It's something we've been keeping an eye on, but broadly speaking we feel Shotguns are a little too strong in their current state. As a result, we’re making these adjustments:

Pump Shotgun
Headshot multiplier reduced from 2.5 to 2.0
Damage reduced from 90/95 to 80/85
Tactical Shotgun
Headshot multiplier reduced from 2.5 to 2.0
Shotgun consistency across the board is also something we're looking into and aim to improve. We want to make it more apparent when you hit or miss a shot. In addition to that, making sure the accuracy is more consistent and improving other odd behaviors with the weapon is a top priority. We've identified a number of issues that we're currently working on solving in the near future.

Apparently people have almost been abusing the shotgun and it was never meant to be a very often used weapon like for example the AR. I'm not exactly able to comprehend the purpose behind the shotgun then due to the fact that it was built and added to the game as a weapon that will save you if you are low on health in a battle. It just doesn't make sense to Nerf such a powerful and influential weapon now that it is a favorite among everyone.

They also had something to say about their boosted traps (https://www.epicgames.com/fortnite/en-US/patch-notes/v4-3-content-update)

We made a large change to traps a few weeks ago to test decreasing damage from 125 to 75. This was done in an effort to better understand the impact traps have throughout a match. The change sparked a great deal of excellent discussion about traps and we are going to lean more into improving their effectiveness. We want this to add more ways for you to be potent in combat. Here’s the change:

Trap Damage increased from 75 to 150

People have been using traps heavily and many people understand it is a game changer but being able to kill someone with a hundred health and 50 shield is really a huge concept and especially in places like Tilted Towers where many people try to loot quickly and run around unaware of traps above them this could really boost kill numbers and make the game much easier for some people.

Just when people were ecstatic about double pumps kind of being back Epic Games patches it up. Yipeee!

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