The history of esports in 3 minutes

in game •  7 years ago  (edited)

Let us begin our story with the meaning of the modern world of cyber sports. Wikipedia gives a fully developed and precise definition:
Cyber sport is also known as computer sports or electronic sports -
A special exercise for competition events and preparation for video game-based games in which the game provides an interactive environment for management objects, provides one person with the same conditions and competes with one person or team and one team. As a Russian accredited sport.

E-sports are becoming more and more known to the general public. Around the e-sports created a huge information background, in no way inferior to large-scale football. The theme channel analyzes past matches, and bookmakers accept bets on the results of virtual tournaments.

At the beginning of the new millennium, the most respected competitive game is the corridor shooter such as Quake or Doom.
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The battle now takes place in a game of the MOBA type, which is the multiplayer online field. The bright representative of this genre can be called "Pime World", "League of Legends" or "Dota 2".
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Most games take place on personal computers, and consoles (game consoles) are still not ignored in professional gaming environments.

Since its establishment, electronic games have given people a chance to compete with each other. The table tennis player called "ping pong" has a simple piskelnoy figure that does not boast of control settings. Developers create their products with pure enthusiasm, regardless of commercial profits.
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In 1980, Stanford University held its first official game. Participants are ordinary players in the amateur level. The main prize for this competition is the subscription to the famous magazine "Rolling Stone". Past events have shown that these events are not only useful to players, but also meaningful to developers because it is an opportunity to announce the project.
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In the 1990s, the Japanese company Nintendo entered the console market.
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With the advent of the first 8-bit gaming machine, game design and graphics have also entered a new level. Gradually, the game began to shake off the concept of home entertainment. The competitive side began to prevail. Cyber sport is divided into two parts - console and computer. This is because in some games, manipulating the joystick is more convenient and it is somewhere - from the keyboard.
In the Soviet Union, game consoles did not receive such a large-scale distribution like the Western countries. Before "Dandy" appeared, players experienced their strength on equipment from "Electronics" and a copy of the simulator "Pong" called "Tournament". Russia's first game was held only in 1996. After they were aired on television, the positive development of China’s e-sports began.
In the 21st century, the first Russian professional players formed.
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The Russian E-sports Federation regularly holds city and regional qualifications. Each year, the players come to the capital to participate in the "Moscow Fighting Arena" event, where they show the winners of the virtual martial arts genre. The career of the commentator is also demand. Applicants must thoroughly understand the game, respond quickly to what happened, and provide interesting information.
The International Olympic Committee has initiated the process of adding eSports to the list of disciplines. These competitions will soon be presented in similar competitions with other competitions.

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