with interesting additions for both players. We did not reinvent the wheel. We took the successful project and made made it stronger from the point of view of functionality and more vibrant from the point of view of design. To the normal reproduction and a unique DNA, we have added the maturity of heroes at the expense of feeding them. Also, there were implemented many interesting features, which we are going to reveal further. https://monsterbit.org/r/shibdl
Token MB allows you to buy SYSTEM monsters which generate the system You can buy or sell the token at the inner market We hope to enter the external market
SYSTEM monsters. They do not grow and do not breed. They generate the entire system. Initially, they can be bought only for tokens. In the future you can sell them in the monster shop. Token holders automatically become sellers of all the valued goods in the game. The System monsters will be generating, selling and providing you the profit. 1 token = 1 System monster. The point is in quality, but not quantity.
Commissions
They generate commission on purchases and sales of monsters to the users. Monsters gain part of these commissions.
Gen0
They generate Monsters GEN 0 and also sell it for ETH.
Sell food
They generate all the food for monsters and sell it. I.e. the tokenholders will sell food for ETH to
Sell weapon
They generate blusters and its refill and sell them for ETH to the users.
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