******Story about Camille******
Armed to do justice outside of the legal boundaries, Camille is the Captain of the Ferros Corps, an elegant and sophisticated spy who assures the Piltover and Zaun submarines that they operate smoothly. Accustomed and easy to adapt, she regarded the clumsy technology as a shame should be put in the right place. Intellectual property is as sharp as the blade she uses, Camille pursues transcendence through upgrading her body with fine spirit. That makes many wonder if the machine in her is more people.
Tutorials and how to play
adaptive defense
Camile's next attack causes her to give her a shield of 20% of her health based on her main damage (physical shield if the enemy attacks and leaves Allows for Magic Damage for 2 seconds.
correct protocol
Consumption: 25
Distance: 325
Camille's attack damage and speed up. This ability can be re-used after a while, causing more damage if Camille pauses between attacks.
Camille attacks deal additional physical damage and accelerates by 20/25/30/35/40% for 1 second. This skill can be reused in the next seconds without wasting.
If the second standard Acceleration attack is launched at least 1.5 seconds after the initial attack, additional damage is increased by 100% to 22.5 / 15 and% is transferred to standard damage.
Standard Communication can not be fatal.
stone sweep tactics
Cost: 50/55/60/65/70
Distance: 610
Camille sweeps after a delay, causing damage. Enemies in the lower half of the scan area are slowed and subjected to additional damage, while Camille is healed.
Camille swings in a direction, dealing 70/100/130/160/190 (+) physical damage to hit enemies.
Enemies in the lower half of the scan area are slowed by 80%, decreasing for 2 seconds. They gain additional Physical Damage by 6 / 6.5 / 7 / 7.5 / 8% (+ 22.5 / 15%) of their maximum health, healing the Camille by 100% plus damage to the hero.
Skill Tactics deals 50% less damage to monsters.
crochet hook
Consumption: 70
Distance: 800
Camille pulls herself up to the wall, pops it out, and knocks it out.
Take 1: Shoot the hook to the terrain, drag the Camille there and allow it to reuse for 1 second.
Second time: Camille shot from the wall, hit the first enemy hit. Upon landing, she deals 75/120/175/210/255 (+) Magic Damage and stunning 0.75 seconds to nearby enemies. Moving towards enemy heroes will increase the range twice and give 40/50/60/70/80% attack speed in 5 seconds when hit.
Ultimatum
Consumption: 100
Distance: 475
Camille flies to the appointed captain, trapping them in an area. She also deals additional magic damage to her target.
Camille can not be summoned for a moment and jumps into an enemy hero, trapping them in an area that can not escape in any way for 2.5 / 3.25 / 4 seconds. Other nearby enemies are knocked over. Attacks on enemies are dealt to deal additional magic damage equal to 5/10/15 plus 4/6/8% of their current health.
Late Letter ends if Camille leaves the area.
**
Advantages, disadvantages of camille**
_Good single-player ability
_mobility
_The ability to capture odd opponents at a distance
_Requires many player skills
_bad damage tolerance
Complete equipment for camille
mercury shoes
ax
python
sword there mixture
ice shield randuin
Angel Armor
spiritual armor
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