Given the large number of video games for sale and the variety of downloadable video games on the Internet, you probably won't be surprised to learn that 60% of the American population has played video games. . They rival baseball as America's great pastime. Indeed, there are multiple versions of baseball and the NFL in video game form. Video games were born from our passion for computers and are played by both young and old. Video games are not limited to children and teenagers, although children start playing video games at an early age. It is estimated that nearly half of American children ages 4 to 6 have played video games, and a new market has emerged for video game development that appeals to toddlers and makes computers attractive. More attractive to them. More attractive to children! Children are better at using computers than ducks at drinking water and staying connected throughout their lives. Since 2005, a quarter of 4- to 6-year-olds who play computer games say this is a regular habit. Of course, the toddler still can't talk about his video game habits. But their parents say that children, especially boys, have lost interest in playing with traditional toys such as action figures, Legos and puzzles and prefer to play video games. . However, children are not the main users of video games. Their parents played video games when they were children and teenagers. Today we are witnessing the phenomenon of second generation video game players. Video games have been around since the 1970s, enough time for third generation gamers to enter the game. Side by side, mouse by mouse, with children are adults who never stop playing or start playing like adults. Adults represent the largest group of video game players, and the average age of video game players is 29 years old. You might think that surely the older generation has the good sense to avoid this costly and time-consuming habit. Make no mistake, 17% of players are 50 years of age or older. If this continues, retirement communities will no longer be able to offer Bingo and Cribbage as entertainment rewards. Baby boomers will enter their twilight years in the competitive Dungeons and Dragons scene. The joy of mindlessly immersing yourself in virtual reality instead of doing something or talking to someone is so compelling that video games are now a multi-billion dollar business. Video game companies often compete with the stock returns of energy companies and pharmaceutical companies. Nintendo often beats the revenue of major Hollywood studios. 2004, 9.$9 billion was spent on video games, on consoles such as the PlayStation, Xbox and Game Cube as well as on handheld systems such as the Game Boy and Nintendo DS in the United States alone. Sure, the US leads in video game retail, but the rest of the world lags far behind, making video game stocks a hot commodity. But no one is interested in playing stocks anymore; They were all too busy playing video games.
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